‘Sup everybody? Thanks for reading these articles if you are reading them right now, because you’re awesome! Today I’m going to be doing something a little out of the norm, and what I mean by that is we’ll be taking a trip to the future today to look at a couple new cards that are going to come out in the next set: Cosmo Blazer. The main focus of my article will be on Gladiator Beasts. Anybody who doesn’t really enjoy spoilers, please discontinue reading and wait again until next week.
The full pack listing for Cosmo Blazer has been released to the OCG. That means we know everything aside from the TCG Exclusives, OCG Imports, the Promo Card and the card rarities. (which can be guessed to an extent) That means we can already try to take this information and use it to our advantage! We can create an hone deck ideas before we even get the cards for them rather than be in the dust when the pack comes out and have everyone else already set on the new decks.
While, the cards I wanted to bring up may not actually have a huge impact on the competitive meta, I still thought the cards where very cool and inspired a lot of new deck ideas that I think a lot of people would enjoy, so without further adieu, here’s the first card:
Firstly, I should note that all the names I may mention of cards from Cosmo Blazer are pending. When the cards come out there names could completely change. At the moment all we have now is a basic translation of most of the card names from Japanese.
This first card is called Flaming Dance – “Tenki” and is a part of the “Fire Fist” archetype. The deck is all FIRE Beast-Warrior monsters that have effects based around continuous spells and traps that support them. Each of the archetypes spells and traps are “Flaming Dance” cards and the monsters are all “Fire Fist” monsters. The card Flaming Dance -“Tenki” reads as follows:
When this card resolves: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 “Flaming Dance – “Tenki”” per turn.
It’s a continuous spell, so it stays on the field for a while, which is nice considering the random 100 ATK boost The card is also very general meaning it helps other decks than the Fire Fists, (an archetype which I honestly couldn’t give half a crap about) which is what I’m looking to use it for. A couple decks come to mind, but they aren’t the only ones, decks like Gladiator Beasts, Koa’ki Meiru, X-Sabers and even T.G.s have some Beast-Warrior monsters in them, so this could give them a nice boost. There’s quite a few good cards worth searching, here’s a quick list of some I thought where at least somewhat interesting, I’ll go into some more in depth:
- Assault Beast
- Gladiator Beast Laquari
- Gladiator Beast Darius
- Koa’ki Meiru Urknight
- Koa’ki Meiru Crusader
- Reborn Tengu
- T.G. Warwolf
- Wind-Up Rabbit
- XX-Saber Boggart Knight
A lot of these cards where searchable already, but some of the of them weren’t. The ones that aren’t, are specifically interesting. Being able to search out cards like Koa’ki Meiru Urknight is pretty insane. Anybody who’s played around with that deck knows above all else the deck lack consistency, it’s lacking nothing in speed and power. Once, you make the Urknight plays you make advantage very quickly. With the addition of a card like this it’ll be pretty exciting to see where a deck like that can go. I know Matt’s pretty psyched about this card as well; I was watching him test some Koa’ki Meiru stuff and it’s pretty crazy when he goes off. The deck has some pretty sweet combos like Tour Guide + Iron Core goes into MX-Saber Invoker to bring out Urknight and then summon any Koa’ki Meiru form the deck. These combos are furthered even more by some of the cards in Cosmo Blazer.
Another one of those cards that I found kind of cool was Assault Beast. Assault Beast has 1900 ATK and is level 4, you can discard him to add Assault Mode Activate to your hand. This is a pretty interesting addition that’s been given to Assault Mode decks, which are pretty much dead at this point. It adds a weird aggro option to the deck, since you can play this card to add him and either get Assault Mode activate, or normal summon him as a 2000 ATK beater since he gets that pretty sweet 100 boost.
The 100 ATK boost is also interesting with the Gladiator Beast cards. GBs already have a spell searching card, we all know Gladiator’s Proving Ground. It can search the same things as Tenki and more, but there’s a couple very significant advantages to this card. Now, 100 ATK doesn’t seem like a lot, but in a deck like GBs that 100 boost means everything. Almost every card in the deck has specified stats that keep them just below common thresholds of attack in order to make it more difficult for them to work, this card though makes Darius 1800 and Laquari start at 1900 and go to 2200. This makes Laquari crash with a lot of the decks most feared monsters like Thunder King Rai-oh and Neos Alius and with his effect beat over the Cyber Dragon threshold. There’s also another very significant advantages that comes from a new card that also comes in Cosmo Blazer.
This card is called Charging Fire Fist King – Soko. (remember, names pending) He’s an XYZ of 2 level 4 Beast-Warrior monsters, so remember some of the monsters from that list and a few more. He’s FIRE and a Beast-Warrior himself and has 2200 ATK and 1800 DEF. His effect reads:
When this card is Xyz Summoned: You can choose 1 “Flaming Dance” Spell/Trap Card from your Deck, then Set it in your Spell & Trap Card Zone. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all non-Beast-Warrior-Type monsters currently face-up on the field, until the end of your opponent’s next turn. When this card is sent from the field to the Graveyard: You can send 3 face-up “Flaming Dance” Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck in face-up Defense Position.
Not all of his effects are relevant to us, specifically the last one, but the other 2 are very good. First off you may be thinking, how do I summon this card? Not a whole lot of decks can run Beast-Warriors, but this is where deck building comes in. We’re going to have to innovate a little to make this work. Let’s first get back to the Gladiator Beast example.
This card makes Tenki worth running over a card like Gladiator’s Proving Ground simply because Soko exists. Soko’s first effect allows you to search Tenki from the deck immediately when he’s XYZ summoned. This means you have a searchable attack boost/searcher that you get for free. (It should be noted you can activate the card set by Soko’s effect immediately if it’s a spell card since you can activate Normal and Continuous Spells on the turn they’re set) The deck already has some very easy built in plays to summon him too. Simple dumping Laquari’s for Prisma or just having them there on accident is a possibility and the whenever you tag into Darius you can revive Laquari or another Darius from the graveyard and summon Soko and search for another Laquari. There’s also one other card that I think makes this really strong and that’s Gladiator Beast Andal.
Andal is just a normal 1900 ATK Beast-Warrior. It’s pretty obvious, at least to me, that whenever you talk about Andal we’re talking about Rescue Rabbit. Soko brings the viability of Rescue Rabbit in Gladiator Beasts to a whole new level since you can Rescue Rabbit into 2 Andals and have a new incredibly powerful option of searching a Laquari and summoning a Beater that’s sets up the graveyard for Darius plays in the future with just 1 Rescue Rabbit. This card also has some very nice benefits with his second effect for GBs since he can negate cards like Zenmaines during you turn or even Lightpulsar Dragon so that you can deal with them more easily. Even better is that he only negates face-up monsters with his effect that are face-up at activation, so you can tag out a Laquari for a non Beast-Warrior GB and still get its effect off.
This is also pretty incredible in the Koa’ki Meiru deck as well. Recalling the combo I mentioned earlier (Tour Guide + Iron Core) You can Tour Guide into Invoker and use Invoker to bring out Urknight. Then, you can use Urknight’s effect to bring out Koa’ki Meiru Crusader by revealing the Iron Core in your hand. You now can XYZ into Soko and search out another Urknight for next turn. With just 2 cards you generated 2 monsters on board and a continuous spell and now have 2 cards in hand, the Iron Core and Urknight waiting for round 2. The difficulty of this deck though still lies in getting the Iron Core into you hand effectively, so we’ll see what happens.
Overall, I thought these cards added some very interesting options to any decks running Beast-Warriors. I know I’ll definitley be trying out GBs again when this comes out with a totally different build than the standard types. Until then though let your imagination run wild!