After Regionals Thoughts

Hey, Kyle here. Busy week, so just some quick thoughts after regionals.

So, the Saturday before last was the Washington Regionals event, which I attended, but did pretty bad at going 5-4 with my Lightsworn Ruler deck. I lost round 1 to Evilswarms (quite the disheartening round 1 matchup), then round 2 to Fire Fist siding triple Iron Wall and triple Light-Mirror (MST or bust), then in a round I don’t remember to Shaddoll Artifacts (he completely wiped the floor with me, I opened bad and he opened amazing), and last I lost the¬†Satellarknights last round to this guy I’ve played 2 times before this in the final round of regionals and lost to every time now. And that’s my Regional recap.

Matt didn’t end up going, he was really tired after training and still had a lot on his plate for the next few days so he ended up passing. Justen worked, so he never planned on going. It ended up being me, honorable judge Rob, my friend Nate who hasn’t been to an event in a while and Seth, who got to go to a Regional for a change, because he’s usually busy on weekends. We also met up with some friends from locals while there.

Since I don’t have much to talk about as far as matches go, I figured I would talk a little bit about my deck and what I learned about it there. First, I still really don’t like playing Satellarknights with it and I still don’t have an answer that I like. It pretty much comes down to one of the crucial problems with the deck, and that it really hates siding in cards, because siding in more than 2 or 3 cards heavily disrupts the deck’s consistency. It could also be said that most commonplace side deck choices don’t synergize well with the deck, that meaning if a card doesn’t push forward your agenda it tends to hurt a lot. An example was MST, it was almost necessary because of floodgate cards, but when I draw it I might as well have 1 less card in hand because it actually does nothing for my agenda, it keeps me one turn behind as far as setup goes. So, while I feel like I need to side it in, it works terribly in my deck.

On that specific note, I have been thinking of trying to build my deck in a way where I will either never have to side or only have to side for really specific scenarios (e.g. Evilswarms, which turn off my whole deck naturally). I would want to diversify my decks options to naturally have more outs to the cards I can’t deal with game 2 and 3. This brought me to a couple specific ideas.

First, maining 3 Shaddoll Dragon. I currently run 2, but it’s incredibly crucial games 2 and 3. It’s really helpful for pestering the opponent by just normal summoning and baits a lot and is an out to Abyss Dweller with its Flip effect or just attacking. It also increases mill sacky-ness, but is pretty consistently milled with 3 Needlebug Nest in the deck. I would also potentially run an Allure of Darkness with the addition of the third Dragon and potentially 2 Gorz.

Along with it I wanted to run Mathematician. In a pinch, Mathematician can send Dragon to hit Spells and Traps, it can also send names allowing me to run less of some,¬†it can also send Eclipse Wyvern, it specifically can send Felis, Lightsworn Archer to start the milling engine, it can send Glow-up Bulb, it’s EARTH for Redox and lastly it draws a card to scry into my deck for answers and draw spells.

I would also like to try to change my deck towards a more consistent style, meaning I would cut things that are causing inconsistency and force myself into more consistent options. The first way I could do that was with Mathematician, which I already mentioned. The second way was by running 3 Reinforcement of the Army with the 3 Raiden, and essentially turning the milling engine into this:

  • 3 Raiden, Hand of the Lightsworn
  • 1 Ehren, Lightsworn Monk
  • 1 Jain, Lightsworn Paladin
  • 1 Garoth, Lightsworn Warrior
  • 3 Solar Recharge
  • 3 Reinforcement of the Army
  • 1 Charge of the Light Brigade

I would literally be dropping all the other Lightsworns in favor of Lightsworns as a milling engine, but still maintaining 4 names for Judgement Dragon. It’s weird, but who knows.

I’ve also been toying around with the idea of running either Duality or Upstart Goblin, or maybe both. They increase the odds of seeing milling spells and traps, but they also make my mills worse, so I dunno.

I also am pretty sure I’m going to drop Lumina to one copy, because it causes me to lose a lot of games. Yes, it has wombos and when it works you will win, but I frequently summon it, use her effect and it’s negated and that makes me lose.

Well, either way, we’ll see how this pans out. Happy dueling everyone!

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