
Rather than doing this specifically about the deck as a whole, I thought I’d let you guys in on the main combos involved around the deck. Starting from the completely overlooked boss monster of the deck, Sea Lancer, one of the weirdest and yet funnest brews of Frog decks was born. Read more to find out how…
Card Review: Salvage Warrior
When this card came out, I really didn’t hear anybody talk about. Nobody even thought about this card and they still don’t. Well basically, I’m saying that this card should be thought about because it’s really good. It’s in the realm of all those other “1 card Synchro” cards like Junk Synchron and Debris Dragon except it has extreme versatility that is to be reckoned with. Today’s card is Salvage Warrior…
Deck Review: Fortune Lady Combos
So, as you probably have seen, our most recent podcast was on Fortune Lady’s. I figured, similarly to the Karakuri podcast, it would helpful if I ran over some of the important combos in the deck. (even though these are a bit more obvious and less drawn out that KMP) So without further adieu: Fortune Lady Combos.
Tips For Competitive Play: Side Decking
One of the hardest and yet the most important parts of playing on a competitive level is side decking. In my opinion, if you want to win on regional or higher level then you’re not going to win without a good side deck and a knowledge of other people’s side decks. Without the appropriate choices or knowledge you’ll loose to initially bad match-ups and you may loose to an opponent who can side well against your deck in specific.
Card Review: Fiendish Chain

Fiendish Chain is one of those older cards that went under the radar for a long time, and still is relative to some far bigger cards. But, by no means is that a reason to excuse it. Today we look at a sleeper hit from Absolute Powerforce: Fiendish Chain.
KMP: Plant Combos
As a sort of supplement to the podcast, since we didn’t actually get into many actual combos I figured I’d relay them in text form as well as some fun (but not necessarily the most viable) ideas to get your brains a-pumpin’. In this article I will be focusing on the plant aspect of Karakuri Machina Plants (KMP); some of the old tried and true plant combos and important combos to running plants with Karakuri. Note of warning, this is going to be long.
T-Shirt Design Ideas
As I made mention to on the Karakuri Cast, here’s some design ideas we had in mind for some T-shirts. Hope you like them!…
Card Review: My Body as a Shield

So today is a rather short article about the card My Body as a Shield. It’s an old card I’m sure some veterans know good and well. After many a format of Solemn Warning and other sorts of life point payments is it finally time to bring back an old favorite?
Card Review: Gishki Diviner

If you know me you know I like to look at decks in Japan, and this little card and a deck caught my attention. Gishki Diviner is a very peculiar draw engine that a very fun and viable deck can be built around. Matt mentioned him briefly on the Yugioh Terminology podcast as a card he really liked, and I’m sure you’ll at least find it very interesting too.
Tips for Competitive Play: Projection
Your opponent goes first. He sets 3 cards and Normal Summons a monster. Hmm, what are those looming face down cards my opponent just set? Are some of them bluffs? What spells and traps could a deck like this be running? All valid questions that a competitive player needs to know for success. So, how do figure out the answer to these kinds of questions?

