Here’s a short look at a card that I’ve really enjoyed lately: Destiny HERO – Plasma. He’s really good, really easy to pull off and just an all around versatile card.
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls;equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).
So, basically this guy hits the field and all of your opponent’s monsters effects are negated while Plasma is on the field, and he can equip himself with one of your opponent’s monsters as well. The only way to get him out is to special summon him from your hand by tributing 3 monsters, and that can be done with relative ease nowadays.
Probably the best thing about this card is he really shuts down a lot of the best decks out there in the meta right now. Monster effects are pretty much key to winning in a lot of the biggest decks like Plants, Agents, Chaos, Karakuri, they all need them to do anything, and on top of that Plasma will likely have 3000+ attack, which is really hard to break with only one spell or trap card in the deck that can destroy monsters (Dark Hole). Similar to Archlord Kristya this card just makes a one card lockdown on the opponent, but it’s far more versatile the Kristya in pretty much every way.
First off, Plasma doesn’t effect your own monsters at all, he only effects the opponent, so he almost always gives you an extra turn to do whatever you want, usually solidifying the lockdown you’ve got. One of the best things to complete the lockdown with is by summoning a Utopia beside Plasma. A lot of the time the opponent will resort to playing Mystical Space Typhoon on the monster equipped to Plasma just so they can attack over him, but Utopia prevents that. It’s also really nice to have a Stardust Dragon next to Plasma since Stardust stops really the only thing in Plasma’s way, and that’s destruction. Save some really weird card combinations or a rogue deck, there’s really nothing to break a Stardust plus Plasma lock.
Second, Plasma is extremely easy to get and to summon, at least considering how good it is. First, it’s incredibly searchable and in fact so easy you might only need 1 or 2 in a deck you run it in, even if you really want to draw it. The main reason for this is because Plasma can be searched by Elemental HERO Stratos. Stratos is incredibly searchable and recur-able and makes his way very easily into any Destiny HERO build. With this search-ability also comes the fantastic addition of a multitude of great draw cards. Destiny HEROs have always been known for there draw power and Plasma is no exception. Plasma by himself gives you access to Destiny Draw, Allure of Darkness and Trade-in to help cycle you deck more consistently.
Overall very fun card to use, but I’ll leave the fun of finding how to fit it into your deck to you. For now I’ll just do one of those fun card montages I used to do to get your brain juices pumping.
In my own Destiny Agent build, I’ve also been loving this. Venus into 3 Shine Balls to Plasma is a great play, especially because Earth and Stratos respectively search them out. Also sets up for an incredible Hyperion play.