Card Review: Instant Fusion

With the release of the new ban list, Instant Fusion becomes a powerful new tool.

Elder Entity Norden was limited on the new ban list, but that wasn’t the end of Instant Fusion. Not only will plenty of decks, such as Atlanteans, that are predicated on the use of Instant Fusion and Norden continue to use Instant Fusion for that reason, but there’s also additional powers to be used with the limiting (from forbidden) of Thousand-Eyes Restrict. With that, we now have a trifecta engine of sorts with Instant Fusion, making it a very valuable tool going into the next format.

I’m sure most readers know a majority of the cards I’m about to cite, but I figure I’ll put up all the effects here just in case. Even if you do know them you can simply skip reading their effects and move to the second half:

Instant Fusion

Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also is destroyed during the End Phase. (This Special Summon is treated as a Fusion Summon.) You can only activate 1 “Instant Fusion” per turn.

Elder Entity Norden

Level 4 / WATER / Fairy-type

When this card is Special Summoned: You can target 1 Level 4 or lower monster in your Graveyard; Special Summon it, but its effects are negated, also banish it when this card leaves the field.

Thousand-Eyes Restrict

Level 1 / DARK / Spellcaster-type

Other monsters cannot change their battle position or attack. Once per turn, you can equip 1 monster your opponent controls to this card (max 1). This card’s ATK and DEF become the same as the equipped monster’s. If this card would be destroyed by battle, the equipped monster is destroyed instead.

Panzer Dragon

Level 5 / LIGHT / Machine-type

If this card is destroyed and sent to the Graveyard: You can target 1 card on the field; destroy that target.

The most important change brought about by the ban list is Thousand-Eyes Restrict. This gives Instant Fusion access to its first Level 1 monster, which is useful for all decks that would desire such a thing, such as Ghostricks for Rank 1 XYZ or decks needing specific Synchro levels, such as a deck wanting to summon Formula Synchron like Yusei styled decks, which may already even be running Instant Fusion because of Norden.

Of course, like all things summoned off of Instant Fusion, they can be revived later on. This means you can keep accessing the incredibly powerful monster Thousand-Eyes Restrict later in the duel with cards like Soul Charge, Call of the Haunted, or even Kinka-byo. (This certainly helps out my Buster Blader deck variant that uses Instant Fusion and Kinka-byo already!)

Also, Panzer Dragon has always been a viable option for Instant Fusion but became overshadowed once Norden came out. Panzer offers potentially the most valuable level, type and attribute that could be summoned off an Instant Fusion target, is a great out to floodgates and is a good option when the opponent chains Maxx “C” to your Instant Fusion’s activation.

Meta Specifics:

Monarchs:

Almost all the main meta threats can effectively utilize Instant Fusion and probably should be. My personal deck of choice at the moment, Monarchs, is no slouch with Instant Fusion. Norden can be used to revive any small monster in the graveyard to provide two tributes, effectively the same as most Vassals, but with not as much risk of losing out to Veiler because Instant Fusion doesn’t use your normal summon. Norden can also revive Edea (the ideal target) and you get to re-use the banished recursion effect of Edea.

Thousand-Eyes Restrict is phenomenal for Monarchs. Not only does is provide a simple tribute fodder but it’s an out to the ever problematic Fog King and it’s literally a simple one for one. In general Thousand-Eyes is an out to all sorts of problem monsters, it can also be used to circumvent the necessity of summoning Erebus or having to use The Monarchs Stormforth so you can either save them for later or use a play that provides yourself better setup.

Panzer Dragon is a good out to all sorts of floodgates in multiple ways. You can simply summon it and let Instant Fusion destroy Panzer Dragon during the End Phase in order to destroy a pesky card such as Mask of Restrict, or you can combine Panzer Dragon with Super Quantum Red Layer or the Prime Monarch to make a Rank 5 XYZ that answers a problem. Since Panzer and Prime are both LIGHT you can even make a Pleiades, all without normal summoning.

Kozmos:

I’ve already been testing Instant Fusion in Kozmos since before this ban list, but this only solidified the notion in my mind. In combination with Kozmo Tincan you can dump level 4 targets for Norden in the graveyard in order to make Rank 4 XYZ. In general Rank 4 XYZ provide really good outs for anything that might trouble Kozmos such as Castel to out Imperial Iron Wall. Specifically in the mirror match, being able to easily summon a Utopia and then Utopia the Lightning to get over an opposing Dark Destroyer is pretty clutch.

Similar to Monarchs, Kozmos are also capable of tribute summoning. They can summon a Thousand-Eyes Restrict, out a monster and then tribute for Sliprider, giving another way to out Imperial Iron Wall. Unfortunately Thousand-Eyes doesn’t allow your other monsters to attack or this would be a great way to clear the field for Farmgirl attacks. If you have a way to clear your own Thousand-Eyes, this is a great strategy, though I don’t have a good way to do so yet.

Panzer Dragon brings a lot of power to the table in this deck as well. Since Sliprider is also a level 5 LIGHT Machine-type, combining Panzer Dragon and Sliprider allows to summoning of both Constellar Pleiades, Cyber Dragon Nova (and subsequently Cyber Dragon Infinity), as well as any other Rank 5 XYZ. Of course, Panzer Dragon can also be a simple out to floodgates or a tribute fodder for a Sliprider worst case scenario.

With Call of the Haunted in most standard Kozmo decks now you can get some later game combos using monsters you’ve previously summoned off of Instant Fusion. Norden can essentially be used a second time off of Call of the Haunted allowing a second Rank 4 XYZ play. Thousand-Eyes can be revived to end the battle phase and plague any deck with low removal power. Panzer Dragon can be revived if the opponent tries to destroy Call of the Haunted allowing you to destroy cards.

 

 

Overall, I think it’s pretty clear we’re going to be seeing a lot of this kind of stuff floating around in a lot of decks. So get used to seeing Thousand-Eyes Restrict everyone!

Written by: Kyle Oliver

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