Deck Profile: Kaiju

After a lot of random testing, here’s my first iteration of Kaijus.

This is a pretty weird deck, so if you’re looking to build it, don’t expect all that automatic a play style it takes quite a few playthroughs to get used to. That being said, most of the card choices I’ve used work in a pretty straightforward manner. I’ve got a standard deck profile fare below, I’ll go over the card choices and some “combos” as well as the small list I included of potential side deck cards.


Main Deck: (40)

Monsters: (16)

  • 3 Dogoran, the Mad Flame Kaiju
  • 2 Malefic Stardust Dragon
  • 3 Kumongous, the Sticky String Kaiju
  • 1 Neo Spacian Grand Mole
  • 2 Spirit Reaper
  • 1 Jet Synchron
  • 1 Glow-Up Bulb
  • 3 Effect Veiler

Spells: (16)\

  • 2 Fusion Conscription
  • 3 Terraforming
  • 3 Pot of Duality
  • 3 Mystical Space Typhoon
  • 2 Forbidden Lance
  • 3 Kyoutou Waterfront

Traps: (8)

  • 2 Breakthrough Skill
  • 1 Compulsory Evacuation Device
  • 2 Scrap-Iron Scarecrow
  • 3 Remove Brainwashing

Extra Deck: (15)

Fusion: (2)

  • 1 Elemental HERO Grand Neos
  • 1 Reaper on the Nightmare

Synchro: (7)

  • 1 Chaofeng, Phantom of the Yang Zing
  • 1 Cloudcastle
  • 1 Scrap Dragon
  • 1 Colossal Fighter
  • 2 Stardust Dragon
  • 1 Stardust Spark Dragon

XYZs: (6)

  • 1 Phantom Fortress Enterblathnir
  • 1 Galaxy-Eyes Full Armor Photon Dragon
  • 1 Number 107: Galaxy-Eyes Tachyon Dragon
  • 1 Divine Dragon Knight Felgrand
  • 1 Alsei, the Sylvan High Protector
  • 1 Number 23: Lancelot, Dark Knight of the Underworld

The Standard:

At this point, considering the lack of support the deck currently has, there’s a few portions of the deck that might as well be standard so I’ll go over them briefly. Until we get more Kaiju monsters 3 and 3 of Dogoran and Kumongous are pretty obligatory. You want to draw them and you also need copies to search with Kyoutou Waterfront, they’re also the entire reason your run the deck. 3 and 3 of Kyoutou Waterfront and Terraforming are also standard at this point, Waterfront is a clear 3-of and you need it so you run Terraforming as well; Terraforming also doubles as a way to put quick tokens on Waterfront in the early game. Typically I don’t run 3 Terraforming with only 3 field spells, but Waterfront is just way too essential at this point in the deck’s development so I think it’s worth biting the bullet on that one. The last thing I would consider standard is the 3 Remove Brainwashing; you don’t need this card to win duels, but it sure makes winning a lot easier by literally granting you free advantage with your Kaiju monsters. You potentially use Owner’s Seal over it or both.

Fusion Conscription:

I have a small but incredibly important engine based around the card Fusion Conscription which lets you add a fusion material of a fusion monster from your Extra Deck from your deck or graveyard to your hand, but you cannot summon it that turn. This card is really amazing because it adds two of the most important cards in this deck to your hand: Neo Spacian Grand Mole (using Elemental HERO Grand Neos) and Spirit Reaper (using Reaper on the Nightmare). It, nicely enough, can grab from the graveyard too, meaning you can recur your one-of Grand Mole, which is still at 1 for whatever reason (please unlimit Konami!).

Neos Spacian Grand Mole can allow you to invalidate almost all of your opponent’s summons quite easily. If you have 2 Kaijus and Grand Mole, you tribute 1 monster your opponent controls for a Kaiju, special your own Kaiju for yourself, then normal Grand Mole and bounce the opponent’s Kaiju back to hand. You use 3 cards and you end by still having all 3 of those cards but your opponent lost a monster and now you have 1 amazing monster on the field imposing on the opponent.

Spirit Reaper might seem a little random, but it’s actually the perfect monster for the deck. One thing you quickly start running into when you play duelist who understand how your deck works is that players will decide to not summon any monsters because they know they’ll simply be tributed to summon Kaijus, then instead they’ll wait and then make a push when they think they can OTK or create a board too strong to be defeated by you tributing 1 of there monsters for a Kaiju. This means Kaijus are prone to being OTK’d, and are also prone to having opponent’s leave an open field of no monsters. Spirit Reaper is quite possibly the perfect card to deal with that scenario. Not only does it punish the opponent for not placing monsters on the board by discarding there hand, it also sits as defense to prevent OTKs. Paired with Scrap-Iron Scarecrow this deck actually has a really annoying defensive engine that can really slow the opponent’s damage output and also, both Spirit Reaper and Scrap-Iron Scarecrow tend to bait out the use of power cards that you’d like to not be used on your more important cards.

Last but certainly not least, like all normal spells, Fusion Conscription acts as a quick way to put counters on the Waterfront in the early game. Play the card and it’s sent to the graveyard for 1 counter.

Extra Deck Things:

As I mentioned in my previous article, Kaiju are actually really good for synchro summoning, hence the addition of 5 Level 1 Tuners. Effect Veiler is also a generically good card and I didn’t want to get caught with no easy outs to Trishula in this deck because it’s not always possible to have a Kumongous on your side of the field to negate Trishula and it’s almost impossible to exhaust your hand to prevent Trishula’s effect due to the nature of the Kaijus. In addition to Synchros there’s also XYZ summoning. I’m running Malefic Stardust Dragon, a great monster in general but mostly a paring for making Rank 8 XYZ; this deck frequents Felgrand. If you want to know any of the combos to Synchro or XYZ summon look back on my previous Kaiju article it explains most of them in full. Basically you give your opponent a Kaiju and summon Kumongous and continue to Synchro with them for Level 8’s until you’ve exhausted your Kumongous. You can also make level 9’s using Dogoran and then summon Enterblathnir.

I’ll go over the specific use of each Extra Deck monster:

  • Elemental HERO Grand Neos & Reaper on the Nightmare:
    • There only purpose is to be used with Fusion Conscription and you can troll opponent’s by starting game 1 with one of them face-up in your Extra Deck so the opponent is confused about what deck you’re playing. Then again, you’re running Kaijus so they’ll probably be confused even after they figure out what deck you’re playing.
  • Chaofeng, Phantom of the Yang Zing:
    • Not a particularly good monster, but it can allow you to damage push and setup for future Enterblathnir plays. Basically, you use Dogoran and a Level 1 Tuner to summon this when you have an additional Kaiju in hand you want to summon or if you’ve used the Dogoran’s effect so it cannot attack. I opted for Chaofeng over Giganticastle despite Giganticastle’s higher ATK because when Chaofeng is destroyed it adds a Tuner from your deck to your hand, essentially setting up the future Enterblathnir play or simply grabbing Effect Veilers for defense.
  • Cloudcastle:
    • After you’ve first summoned a Chaofeng prior in the duel you can next time Synchro for Cloudcastle, whose effect revives a Level 9 monster from your graveyard (Chaofeng) when summoned, plus some irrelevant continuous effect. Every time I immediately follow its effect with an XYZ for the only good Rank 9 XYZ: Phantom Fortress Enterblathnir.
  • Level 8 Synchros:
    • Of course I have to run Stardust Dragon because of Malefic Stardust Dragon, but more often than not it’s also the Level 8 Synchro of choice because it can protect your monsters from Dark Hole and Raigeki which plague this deck and also it protects Remove Brainwashing and your pluthera of potential Continuous Trap cards game 2. Spark Dragon is similar, but more valid in situations where the opponent might be running ways to attack over it and protecting itself from battle is more important.
    • Scrap Dragon is really easily removal in this deck because you can usually use it targeting Kyoutou Waterfront and an opponent’s card, then remove a counter front Waterfront instead of destroying it, but then when the opponent’s card is destroyed it gains that counter back. After destroying a card I usually follow up with a Rank 8 XYZ.
    • Colossal Fighter is for the potential Side Deck Skill Drain and is the go to Level 8 if you’re planning on burning a Synchro to make a Rank 8 XYZ.
  • Phantom Fortress Enterblathnir:
    • Summoned using the Cloudcastle Combo. It banishes choice cards, which I hear is good.
  • Rank 8 XYZ:
    • Tachyon Dragon is a random game stealing card, but it’s mostly their to make Galaxy-Eyes Full Armor Photon Dragon, which is a 4k beater that can destroy 1 face-up card per turn, which is really good because it’s an out to almost everything that could be annoying and also a ton of damage.
    • Felgrand is the go to Rank 8. I’m pretty sure I don’t have to explain why it’s good.
    • Alsei is my go to removal Rank 8 XYZ and also has the random ability to game seal because it stacks for removal. You can stack an opponent’s card for prefect knowledge of their next turn to assure you win the duel. 3200 butt is also good against a couple random decks.
    • Lancelot, Dark Knight of the Underworld is a new card that just got released with the manga, but it’s pretty much an instant staple in any Rank 8 XYZ line-up. It only has 2000 ATK, but it auto negates 1 card similar to Light and Darkness Dragon by detaching. It can attack directly and if it ever does battle damage you can destroy a monster.

Side Deck Cards:

On of the potentially most powerful things about this deck is that it can viably run just about every good floodgate card, except Mistake.

  • Retaliating “C”:
    • Shaddolls are a pretty annoying deck and this is also good against Nekroz. This deck is almost unaffected by the card themselves other than that Waterfront won’t gain any tokens while it’s on the field, but that’s better than your entire strategy being debilitated.
  • Flying “C”:
    • I thought this card was a fairly clever way to both stop the opponent’s big pushes and also give you easy tribute fodder to summon Kaiju to the opponent’s side of the field. It has negative synergy with Remove Brainwashing though, so it might not work that well…
  • Swift Scarecrow:
    • I mentioned that Kaijus are prone to getting OTK’d, and let’s assume you’re playing against a deck that’s prone to winning via OTK then this would be a logical side deck card.
  • Dimensional Fissure:
    • Kaiju are relatively unaffected by the card, and assuming you wouldn’t need Effect Veiler for the match-up this card could come in pretty easily say against Shaddolls or Burning Abyss. Macro Cosmos works too, but it prevents counter build up on Waterfront and this deck has no way to turn off Macro.
  • Mind Crush:
    • Just a generically good side deck option this format.
  • Light & Shadow-Imprisoning Mirror:
    • The only monsters in the Kaiju deck that this effects are in the Extra Deck making the duel mirrors fantastic sides for the deck. Kaiju also boast a really high attack barrier meaning it’s had to out beat-stick Kaijus once a LIGHT or DARK deck has all of their effects negated.
  • Imperial Iron Wall:
    • Another generically good side this format. I would probably side it out for the Malefic Stardust Dragons because it prevents their summoning. As an added plus this card lets you pseudo infinite Jet Synchron.
  • Soul & Skill Drain:
    • Both don’t effect Kaiju all that much and devastate the decks they effect. Feasibly you could also run Lose 1 Turn because Kumongous naturally has high defense so the deck can play around it, but I’m not sure if that’s necessary.


Written by: Kyle Oliver

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