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Deck Profile: U.A.

It’s time for an update to the good ol’ Ultra Athlete deck.

It’s been a bit since my last bout with Ultra Athletes and I had a request to do another article, so I figured it was about time. I haven’t really had any updates to the deck since last I wrote about them, the meta really spiralled out of control around the deck making it not nearly as viable which really hurt my desire to play the deck. But, I was inspired at random for this build; I had been testing Clown Blade engines in virtually every deck I had experience with as I mentioned in my previous article and one I ended up using was Ultra Athletes. Ultra Athletes ended up being one of the better, if not the best of the variants I created thus provoking further testing.

After even more testing I actually ended up dropping the clown engine and moving back to pure. For the most part it’s a standard U.A. deck, but the addition of a couple cards adds a lot of versatility as well as consistency. What’s especially relevant is that the new cards take up barely any space, meaning you can run almost the entire U.A. suite, but they add a lot of additional plays as well as a lot of extra damage potential. I’ve also included a side deck, although mostly untested, but theoretical which I’ll go over in brief.

Main Deck (40)

Monsters: (17)

  • 2 U.A. Dreadnought Dunker
  • 1 U.A. Blockbacker
  • 1 U.A. Rival Rebounder
  • 2 U.A. Mighty Slugger
  • 2 U.A. Perfect Ace
  • 3 U.A. Midfielder
  • 3 Heroic Challenger – Assault Halberd
  • 3 Juragedo

Spells: (17)

  • 3 Reinforcement of the Army
  • 3 U.A. Signing Deal
  • 2 Terraforming
  • 3 Mystical Space Typhoon
  • 3 U.A. Powered Jersey
  • 3 U.A. Stadium

Traps: (6)

  • 3 Phoenix Wing Wind Blast
  • 3 U.A. Penalty Box

Extra Deck: (15)

XYZs: (15)

  • 1 Mecha Phantom Beast Dracossack
  • 1 Stellarknight Constellar Diamond
  • 1 Wind-Up Arsenal Zenmaioh
  • 1 Tiras, Keeper of Genesis
  • 1 Adreus, Keeper of Armageddon
  • 1 Constellar Pleiades
  • 1 Artifact Durendal
  • 1 Stellarknight Delteros
  • 1 Castel, the Skyblaster Musketeer
  • 1 Steelswarm Roach
  • 1 Evilswarm Exciton Knight
  • 1 Gagaga Cowboy
  • 2 Tellarknight Ptolemaeus
  • 1 Number 80: Rhapsody in Berserk

Side Deck: (15)

  • 1 U.A. Blockbacker
  • 3 Retaliating “C”
  • 2 Flying “C”
  • 2 Maxx “C”
  • 1 Raigeki
  • 2 Breakthrough Skill
  • 3 Royal Decree
  • 1 Soul Drain

Basics Info:

I won’t go into the basic plays and stuff for U.A. because that’s basically all the same, no real surprises there. You attack on your turn with Slugger and Dunker and defend on the opponent’s turn with Perfect Ace and sometimes Blockbacker. I’ve minimized the engine to even smaller than previous, 2 of all the important level 5 plus U.A. monsters, 1 of all the utility U.A. and 3 Midfielder making a total of 11 monsters. I thought previously that I would run 2 Rival Rebounder because I thought his effect would be more relevant but I actually found that I rarely end up using his effect and I almost never want to open with it. I thought about dropping Blockbacker, but it’s better than Perfect in a couple match-ups, for example Nekros or Infernoids.

New Cards:

One of the most important new additions is Phoenix Wing Wind Blast. The card is mostly a remnant of the Clown Blade version of the deck, but the power that it brought to the deck was excellent. I basically consider it a standard with the Clown Blade engine at this point without the use of Lavalval Chain in the deck in order to more accurately get important deck pieces into the graveyard as well as being an incredible control card. What ended up happening though was that instead of discarding CLown Blade pieces I always tried to bump my opponent’s spells and traps with Wing Blast during the End Phase discarding U.A. Penalty Box. I had tested out using Hand Destruction as a way to discard penalty box, but the control of Wing Blast in combination with Perfect Ace as well as the more accurate discarding was way better.

Heroic Champion – Assault Halberd has really become a standard for me in this deck. It gives you an extra option for RoTA, it provides potential tribute fodder when you open with a more weak hand, it provides way more damage output, its search effect gives you hand advantage for later turns or use with Wing Blast, and it provides access to much easier Rank 4 XYZ plays. You can always special summon it before making your normal play, it pressure the opponent to use cards, gives you a lot of fall back plays if the opponent interrupts you, and also when boosted by Stadium it can quickly get out of control with its piercing ability.

Another remnant of the Clown Blade version of the deck is Juragedo. Juragedo is just an incredible card. It has a lot of synergy with Assault Halberd allowing you to damage push quite a bit and do so without even normal summoning, putting a lot of pressure on the opponent without even using your normal plays, let alone your normal summon, which is essential in U.A. for summoning your Midfielder. Of course, there’s more than that, it puts practically what is an extra 2700 damage on the board whenever you draw it, making it extremely likely for you to OTK when you use Dunker or Slugger with U.A. Powered Jersey with Juragedo in addition. Juragedo does a lot of things similar to Assault Halberd, it gives you a lot of Rank 4 and baiting potential as well as nie tribute fodder, and then lastly it provides you a clutch defense during the opponent’s turn.

Triple Powered Jersey:

After playing with this deck a lot, previously I had thought this card was a card you didn’t really want to have more than maybe 2 of, but in reality this card gives you games for almost no reason because of the sheer damage output it provides, especially with Dunker. If you choose to go second you can frequently win on your first turn if the opponent doesn’t have a particularly strong setup. With the addition of Juragedo and Assault Halberd it’s also a lot easier to get the damage high enough for these kind of plays turn 1 and devastate your opponent.

Extra Deck:

With the new additions, going into the Extra Deck is a very regular occurrence for this deck now. Unfortunately we had to drop the Lavalval Chain plays that pitched Penalty Box from the deck, which would’ve been fantastic. I’ll just go through each Extra Deck mosnter in list form and explain its use in short.

  • Mecha Phantom Beast Dracossack – You can make this with Dunker and Blockbacker, usually I only make it as an out when I’m in an extreme pickle.
  • Stellarknight Constellar Diamond – Ptolemaeus target. Also a Ptolemaeus XYZ material target. Good for Shaddolls and Burning Abyss.
  • Wind-Up Arsenal Zenmaioh  – Ptolemaeus target. Can be made legitimately and is a great way to hit your own set Penalty Box.
  • Tiras, Keeper of Genesis – Ptolemaeus target. I typically only make it if the opponent uses Raigeki or Dark Hole on my Ptolemaeus.
  • Adreus, Keeper of Armageddon – Ptolemaeus target. One of my most made XYZ monsters, I use Adreus as my main out to hateful Continuous Trap cards.
  • Constellar Pleiades – Ptolemaeus target and only that.
  • Artifact Durendal – Ptolemaeus target. Doubled up with Perfect Ace is a pretty strong lockdown. It also forces the opponent to destroy your Penalty Boxes.
  • Stellarknight Delteros – Almost never summonable, basically here to be attached to Ptolemaeus.
  • Castel, the Skyblaster Musketeer – The best utility Rank 4.
  • Steelswarm Roach – This is for weird decks, specifically Infernoids, which there’s a fair amount of at my locals.
  • Evilswarm Exciton Knight – With Assault Halberd this card can completely blow out the opponent would sets too much when going first.
  • Gagaga Cowboy – He turns some not OTKs into OTKs.
  • Tellarknight Ptolemaeus – The Rank 4 of choice in most scenarios.
  • Number 80: Rhapsody in Berserk – Good against a lot of meta decks: Burning Abyss, Nekroz, Infernoids etc. It also combos nicely with Durendal as a target for his “negation” effect.

Side Deck:

I shall do the same I did for the Extra Deck with the Side Deck:

  • U.A. Blockbacker  – Like I previously mentioned, Blockbacker is better than Perfect Ace in a couple scenarios and I decided siding in a second copy made sense.
  • Retaliating “C” – This card absolutely wrecks Shaddolls and Nekros and is simply a fantastic choice for this deck in general because the deck barely uses the graveyard itself and Retaliating “C” also provides tribute and XYZ fodder.
  • Flying “C” – This card is pretty fantastic in this deck as well, it’s very good against both Burning Abyss and Satellarknights, but what’s especially good because with Dunker and Powered Jersey you can OTK opponent’s pretty easily through this card in defense mode doing 5600 damage through the Flying “C” alone in the most basic scenario and doing 6600 if you have the stadium boost and then attacking again.
  • Maxx “C” – I figured I might as well side this if I was siding Retaliating “C”, but it’s also good against a handful of decks, and with U.A.s giving me additional cards makes me OTK quite easily.
  • Raigeki – Pretty generic out, more of a filler side slot because I didn’t know what to do with my last slot.
  • Breakthrough Skill – This is good for Nekroz as well as random decks. It’s always been good with U.A. because it can be discarded with Perfect Ace.
  • Royal Decree – This is basically to main side for any backrow heavy deck, in specific Qliphorts. It works against other decks of course.
  • Soul Drain – Another Shaddoll card or any deck with graveyard based effects.

Written by: Kyle Oliver

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