In the same fashion as last week I’ve got a random deck idea that may or may not work, but I’ll lay down some theori-oh for it.
The ideas pretty straight forward; drawn from the olden days of Deep Sea Diva plus Destiny HERO Malicious. It was a simple and easy way to make Level 8 Synchros, potentially 2 if we’re back before Malicious was Semi-Limited. You get a Malicious into the graveyard with Destiny Draw or other means and then summon a Diva and Synchro with’em. Then, after the fact you now have made Miracle Fusion live for the summoning of Elemental HERO Absolute Zero, a fusion of any WATER monster and any HERO monster. In this situation it was Diva and Malicious making the fusion material in the graveyard for Miracle Fusion. Fast forward a multitude of years and we’ve got Atlanteans boosting the effectiveness of Deep Sea Diva to its pinnacle. With all this in mind I crafted a few new ideas to work with this deck.
So, what do we know we want in the deck: Deep Sea Diva, Destiny HERO Malicious, Miracle Fusion, Atlantean Dragoons, Atlantean Marksman and Atlantean Heavy Infantry. With that we’ll also need some way to activate the Atlantean’s, bringing us most likely either Mermails or the Tidal, Dragon Ruler of Waterfalls engine. For now I’ll opt out of Mermails since they potentially take up a lot of space and eventually will commandeer the deck for their own purposes rather than the idea at hand. Next, we also want some more HERO monsters to make sure Miracle Fusion isn’t dead. Elemental HERO Stratos, Destiny HERO Dasher, Destiny HERO Plasma and Elemental HERO Ice Edge where all the HEROs I thought of that had potential synergy here. Then we’ve got support for that support such as E-Emergency Call, Reinforcement of the Army, Destiny Draw, Summoner Monk and Allure of Darkness. We’ve got a lot of potential cards to be working with, and some more.
The biggest idea for this deck comes with addition of Tidal. Tidal’s effect sends a monster from the deck to the graveyard by discarding a WATER monster. This serves a dual purpose in this deck because it first can set off Atlantean effects. This means field control and Diva searching, all good things. But it also serves as a way to dump Destiny HERO Malicious and other fun graveyard based cards to the graveyard. The ideal play would be Tidal + Dragoons. Tidal pitch Dragoons to send Malicious to the graveyard. Dragoons searches Diva. Summon Diva, likely bring out Marksman. Malicious’ effect brings out a Malicious from the deck. Synchro and stuff. You may want to stave off the play so you can do more next turn, but you get the picture.
With the large addition of Synchro summoning it’s probably to add Genex Ally Birdman back into the deck, a card forgone from Atlantean decks as soon as Mermails came out. It allows access to the basic OTK of Birdman + Diva as well as Synchro plays into Locomotion R-Genex or Gungnir, Dragon of the Ice Barrier. With all these things in combination it’s not difficult to make a fearsome soft lock with Mermail Abyss Gaios and Stardust Dragon. (similar to a play I mentioned in the past with Photon Strike Bounzer and Stardust) The opponent becomes locked out of a lot of Monster Effects as well as destruction and very few decks pose the immediate answers to a field like that without exhausting most of their resources.
Another very interesting card things all brings to light is Oh F!sh!. With the combination of Tidal’s Banishing effect as well as Miracle Fusion, I don’t think it’s too hard to say you can bet on either a Fish, Sea Serpent or Aqua type monster being banished in every duel. With that we gain access to this uber trap card, that can only be compared to Gladiator Beast’s War Chariot in terms of power.
There’s a whole lot more I could say, but I’m going to have to cut it off their. I’ve got very little time this week since I’m going camping at the end of the week. (when you’re reading this I’ll already be back, but it will be at the end of last week to makes things clearer) With that I haven’t much time and I churned this out really quick at the beginning of the week. I’ll end the article with my preliminary deck list for the idea. The deck list is completely untested, so don’t expect it to work without a lot of tweaking:
written by: Kyle
Looks solid, can’t wait to test it out. Not sure what plasma is for though? I’m thinking of replacing it with dragon ice, since it helps trigger atlanteans and helps with birdman synchro shenanigins.
Plasma was because:
1. Plasma’s good, which we all know.
2. You can summon it by tributing Dracossack + Tokens.
3. Diva can make 3 monsters pretty quick if need be.
I figured I’d test it out to see first. It could be total bunk though.
Well that makes much more sense now that you mention it. After testing this deck, I can say that I enjoy the style it uses but it suffers from a few problems:
1. Outside of Stratos the deck doesn’t really seem to have great turn-1 plays. If you can draw Dragoons+baby then you are set, but if you are missing a piece then you are just waiting for your opponent to make a play, since infantry and marksman are more reactive.
2. Extra deck syndrome. I constantly wanted access to different synchros or rank 3s and 4s (in some cases I even wanted Strike Bounzer). Space seems too cramped to accommodate the multiple plays available with Diva and friends.
3. I hate Mali. For some awful reason I (too often) opened with double mali or mali with no discard outlet. The plays with diva are amazing but I just have no luck when it comes to this card. Please Konami bump mali to 3, it is so tame compared to Judgment Day and Dracossack.
It’s still really fun to play with the deck, thanks for posting the idea. I think I might change the build to focus more on Ab Zero, maybe use a few copies of Parallel World Fusion. Oh Fish is amazing when you can get the ball rolling.
I made this deck and did lots of testing, I have to say it is really fast and consistent. I started with this build and changed it to my liking and it is working fantastic. I am beating my cousins bubble beat 60-70% of the time and destroyed his dark world deck. I am hoping to take this deck to regionals September 7th as long as none of the E-drags get hit!!!
I am going to take this to my locals hopefully within the next few days.
My locals consists of prophecy, e-drags, evilswarm, constellars, dino fist, piper chaos, infernity xyz, and some other hero stuff. So i will see how it does and post another update!!
Here are my changes
-3 oh fish
-1 plasma
-2 compulsory
-1 solemn warning
+ 3 maxx c
+ 1 destiny draw
+1 Gorz
+1 diamond dude
+1 dark hole
+1 summoner monk