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What are deck engines? Which ones are useful and what does one gain by using them? Matt, Kyle, and Justen explore key card sets that may help you boost your decks performance.
A group of cards that achieve specific purposes consistently when run together.
What are they for?
They’re used to add power, plays, and a reliable foundation for a deck.
- Engines are self contained and this allows them to be added to a variety of decks.
- Ideally, they require a small number of cards or perform their duties consistently enough to be considered an engine.
- They may or may not include spells or straps.
A powerful Synchro engine. Synchros for little to no disadvantage. Gives versatile and consistent plays. Builds up a large amount of game ending plays over time. Tags well with many deck styles. Takes up low amount of deck space.
Brings and incredibly consistent deck backbone to build off of. Gives a consistent monster presence each turn. Induces large hand advantage. Allows access to highly advantageous cards. Takes up a medium to large amount of deck space and prohibits most trap card use. Doesn’t mesh well with most decks.
0-3 Enemy Controller
1-3 Gachi Gachi Gantetsu
Allows the consistent access to a monster at all times. Brings versatile Synchroing and XYZ plays. Adds swarm and stall capabilities. Takes up a low to medium amount of deck space.
3 T.G. Warwolf
2-3 T.G. Striker
0-3 T.G. Rush Rhino
0-3 Creature Swap
Incredibly consistent monster base of high attack monsters. Brings versatile destruction at the cost of low special summoning rates. Takes up a medium to large amount of deck space. Has a medium amount of synergy with other decks.
Brings a very large drawing and advantage base to a deck. relies heavily on normal spell usage. Brings an extra special summon with Mali. Fairly consistent. Takes up a low amount of deck space. Works best when ran with other deck types.
2 Destiny HERO Malicious
1-3 Destiny HERO Diamond Dude
0-1 Destiny HERO Fear Monger
1 Elemental Hero Stratos
Powerful Synchro base as well as a consistent monster line-up. Versatile in usage as well as splash-able. Takes up a low to medium amount of deck space. Works well with other decks.
Very consistent and powerful Synchro base. Gives versatile plays in most situations using a low amount of cards. Easily generates field advantage. Takes up a medium amount of deck space. Doesn’t work too well with other decks.
The standard Lightsworn engine adds a reliable out to situations in which you need to destroy a card. It supports graveyard toolboxing with its ability to mill, but decks with somewhat low monster counts may want to avoid this engine to conserve their spells. Since all level 4 or lower Lightsworn monsters are search-able with Charge, it allows a very compact set of cards to be run.