We take a look at Crystal Beasts and how they might be polished into a workable, competitive build.
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Matt’s Crystal Beast Research
BEASTS
Amber Mammoth
Attack Control
Amythest Cat
Attacks Directly
Sapphire Pegasus
Pseudo-Advantage
Topaz Tiger
Beater
NON-BEASTS
Cobalt Eagle
frees up S/T Space
combos with field spell
allows Reuse of Pegasus
Emerald Tortoise
c-b’s do not need this support
for other strategies
Ruby Carbuncle
obvious “deus ex machina” card
goes into a combo of 2R4, 3R4 and 2R3 or 3R3
too much preparation
dreaded “When…, you can…” effect
SPELLS
Advance Dark
allows DAD Control
made for Rainbow Dark Dragon
rainbow dragon fodder
combos with crystal blessing
allows the deck to set up for Ancient City – Rainbow Ruins
different direction than standard CB
Call of the Haunted fuel
Ancient City – Rainbow Ruins
investing c-b monsters for this archaic card?
while ½ damage is somewhat appealing, the real draw is the draw
but at the cost of your back row
combos with ruby carbuncle
Crystal Abundance
very unstable
usable just when the field spell gets good, counter-productive
ideally you summon 3 SP
Xyz, get Gorzed, cry.
deck needs to draw into backrow to pull this off
top tier decks prevent this set-up by design
reduced to playing into this combo on your turn, using cards
Crystal Beacon
combos with Peggy to thin the deck
combos with Carbuncle to Xyz
Crystal Blessing
good set up for field Rainbow Ruins
set up Rare Value
Crystal Promise
Crystal Promise
ruby Carbuncle
not fantastic to use on anything else because it drives stagnation
Crystal Release
good for beaters, especially AM
thins the deck
can be set as a bluff
Crystal Tree
you don’t need to take the time for this
but it will take 2-3 of your opponent’s turns to see a refund
Rare Value
God Send, frees up space
creates intuitive Call plays (SP, RC)
TRAPS
Crystal Counter
initiates end of game scenarios
relies on the field spell
destroys c-b monsters AND spells and traps
Crystal Pair
whoever made this card had a set, that’s for sure
Crystal Raigeki
everybody loves crystal raigeki
easy control
it’s a 1 for 1 with Peggy
Last Resort
protects from TK
looks scary
RAINBOW DRAGONS
Rainbow Dragon
an Advance Dark build can sustain this
a standard build might have more stable options to choose from
can attack the turn it is summoned, unlike McyberEnd
Second effect is fairly cool
disappointing that it banishes all CB monsters
Rainbow Dark Dragon
is the dark creator is better?
this card Ruins your future
if this doesn’t fly, you just ended your own life
Rainbow Gravity
means you’re running those other c-b’s
battle phase rainbow dragon push
Rainbow Path
meh
OTHER SUPPORT
Beast
Horn of the Phantom Beast
Super-nimble Megahamster
Ryko, Lightsworn Hunter
Chain Dog
+ Manticore of Darkness
Solidarity
Safe Zone
to protect Amber Mammoth
Grandsoil
Ruby Carbuncle
Call of the Haunted
Continuous Spell
Dragon Queen of Tragic Endings
Hamon, Lord of Striking Thunder
Anteatereatingant
Gravi-Crush Dragon
Magna Slash Dragon
Mage Power
Mist Valley Falcon
Viable Tuners
Genex Ally Birdman
Archanite Magician with Summoner Monk
Bounce Sap Peg for 1900ATK and reuse of Peggy
Zeman the Ape King
Black Rose
Scrap Archfiend
Ancient Fairy Dragon+
Scrap Beast
Combos With Monk
Scrap Dragon becomes a floater
Generic Support
Summoner Monk + Scrap Beast
Diamond Dire Wolf
Beastdudes
Diamond Dude
Hanzo + Transform + ST
Duality
D.Fissure
Swords
Super Rush Recklessly
Deck Questions:
Run 3 Sap Peg?
Does Sapphire Pegasus actually do anything?
Run 3 Topaz Tiger?
If I need to beat over monsters, it’s not a bad draw
Run 2 Ruby Carbuncle
Run for swarming, 3 clearly cloggy
Maybe even run 1
After Testing, maybe 1 is sufficient
Why Run bad CBs?
For the sake of a Rainbow Dragon, is that worth it?
Why Run Summoner monk to SS 1 Target, Sap Peg
Is Ten the standard number of CBs?
It appears so.
Rai-Oh – Decklist
3 TK Rai Oh
2 Monk
2 Birdman
3 Peggy
3 Topaz Tiger
1 Carbuncle
2 Malefic Cyber End
3 Ancient Ruins
2 MST
2 Terraforming
2 Pot of Duality
1 Dark Hole
1 Monster Reborn
1 Avarice
1 Crystal Beacon
2 Call of the Haunted
2 Torrential
2 Mirror Force
2 Compulse
1 Bottomless
Ninja-Zone – Decklist
3 Hanzo
3 Upstart
3 Peggy
2 Topaz
1 Carbuncle
2 Summoner Monk
2 Tour Guide
1 Sangan
1 Dad
1 BLS
1 Sorc
1 Dark Creator
2 Advance Dark
1 Terraforming
2 Rare Value
1 Heavy Storm
3 MST
2 Duality
1 Avarice
1 Rota
3 Transformation
2 Call of the Haunted
2 F. Chain
Matt mentioned Chaos Dragon Ninjas, which got me thinking about Chaos Ninjas with Wyburstar and Collapserpent. Rank 4s out the butt. Just a thought.
Podcast idea: Bad arctypes, go thru som of the worst arctypes konami has ever released & ponder what they were thinking by creating a deck they know will never be played as anything more than a fun deck. or you could do the reptile or dinosaur cast 2 of the most under supported types