Testing Dinomists I can’t believe how easy the Dinomist archetype is to use. Without any real thought, I shoved the entire Dinomist line-up into a build, including their spell and trap support, added two or three fun cards, and called it good.
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In the same fashion as last week I’ve got a random deck idea that may or may not work, but I’ll lay down some theori-oh for it.
Nothing too formal this week, a smattering of ideas followed by a short Lightsworn Ruler update.
I did say I’d have no article on Monday, but I planned ahead a little and made a deck update.
Hey, so I was experimenting with Lightsworns, seeing what I could do. Then all the sudden I had this deck that was freakin’ nuts.
There’s lots of commotion surrounding the Dragon Ruler deck released with Lord of the Tachyon Galaxy, but there’s more decks than just the pure build that have gotten good. Here’s just a little look into some decks that I thought where good that implemented them as new tech.
Some pre-YCS Seattle insight about a card that I think will be making a huge difference in the new meta: Abyss Dweller. It just came out as a TCG Exclusive in Abyss Rising with what seems like no fanfare, well let’s try to change that.
This card is pretty random, but at the same time really awesome. Who doesn’t want to run a Cloudian monster legitimately? I’ve spoken briefly on him before but he’s got a couple specific tricks up his sleeve that may give him an edge. I thought it’d be a rather interesting …