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Summary - dingo
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Registered: August 30, 2011, 08:14
Posts: 63
Position: Super
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i've been playing this game since magician's force. during ude's control, i was a level one judge and judged my weekly locals. i finished 5th(1st on day 1) in my first sjc, pioneering goat control.
i have quite a bit of experience and i hope to share it with the community so that everyone can benefit.

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5 thoughts on “Forum

  1. ozz_the_barkeep

    The idea of the deck is extra swords effect with conjunction of king of feral imps. Zombies are kinda slow in comparison and gadgets use the normal summon for themselves…..extra sword is usually the target

  2. ghostwalker79

    What’s the diff between Devpro and Percival18…I’ve been on percival18 for a few months noe..Love it!

  3. Pingback: Yu-Gi-Oh! Decade Duels Plus Announced | The Yugioh Card Game Podcast
  4. Meta Resuscitation

    Is it consistent? High chance of dead hands? I really want to make buster blader meta because of all these blue eyes topping championships in the OCG, it’s really bad.

    So far i’ve seen engines like Brilliant fusion, hieratics and all to get out tzolkin and in turn get your board protected with the big guys such as Crystal wing, hope harbringer and red archfiend dragon abyss. That’s 1 mechanic.

    Another mechanic is using sage and mausoleum of white. That has dead hands too.

    The lightsworn one is quite good because of its milling power but you can be quite sure you’re not really milling the right stuff sometimes, or that what you’re supposed to mill is in your hand (like wulf)

    There’s this new card tho: Torque Tune Gear: Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster is treated as a Tuner monster, also it gains 500 ATK and DEF. (If the equipped monster would be destroyed by battle or card effect, destroy this card instead.)

    Cheers

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