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Author Topic: Gimmick Puppets of Hell
JLaney
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Posts: 2
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Post Gimmick Puppets of Hell
on: April 5, 2014, 03:32
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Monster:
Gimmick Puppet Nightmare
Gimmick Puppet Shadow Feeler x2
Gimmick Puppet Magnet Doll x 3
Gimmick Puppet Twilight Joker x2
Gimmick Puppet Dreary Doll x3
Gimmick Puppet Egghead x2
Gimmick Puppet Des Troy x2
Gimmick Puppet Scissor Arms
Gimmick Puppet Humpty Dumpty
Gimmick Puppet Gear Changer x3

Spells:
Puppet Ritual
Xyz Shift x2
Junk Puppet x3
Rank-Up-Magic Chaos Argent Force x2
Forbidden Lance x2
Gravity Blaster

Traps:
Xyz Reborn
Bottomless Trap Hole
Mirror Force
Trap Stun
Return From the Dark Dimension
Call of the Haunted x2
Purge Ray

Extra:

15 - Giant Grinder x3
40 - Puppet of Strings x3
88 - Destiny Leo x3
C15 - Giant Hunter x2
C40 - Puppet of Dark Strings x2
C80 Disaster Leo
Gear Gigant X

Matt
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Posts: 170
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Post Re: Gimmick Puppets of Hell
on: April 17, 2014, 17:51
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I don't know a ton about gimmick puppets, but I know they like to Rank 8 a lot. How's this deck working out for you?

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5 thoughts on “Forum

  1. ozz_the_barkeep

    The idea of the deck is extra swords effect with conjunction of king of feral imps. Zombies are kinda slow in comparison and gadgets use the normal summon for themselves…..extra sword is usually the target

  2. ghostwalker79

    What’s the diff between Devpro and Percival18…I’ve been on percival18 for a few months noe..Love it!

  3. Pingback: Yu-Gi-Oh! Decade Duels Plus Announced | The Yugioh Card Game Podcast
  4. Meta Resuscitation

    Is it consistent? High chance of dead hands? I really want to make buster blader meta because of all these blue eyes topping championships in the OCG, it’s really bad.

    So far i’ve seen engines like Brilliant fusion, hieratics and all to get out tzolkin and in turn get your board protected with the big guys such as Crystal wing, hope harbringer and red archfiend dragon abyss. That’s 1 mechanic.

    Another mechanic is using sage and mausoleum of white. That has dead hands too.

    The lightsworn one is quite good because of its milling power but you can be quite sure you’re not really milling the right stuff sometimes, or that what you’re supposed to mill is in your hand (like wulf)

    There’s this new card tho: Torque Tune Gear: Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster is treated as a Tuner monster, also it gains 500 ATK and DEF. (If the equipped monster would be destroyed by battle or card effect, destroy this card instead.)

    Cheers

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