Fun Gemini Deck

So, as I said on the Gemini Podcast, I might be posting up the fun Gemini Deck that I made while researching for the cast… well here it is is I guess. I had a lot of fun with this deck, but as a preface I’m pretty sure this deck wont be able to compete at competitive levels. (although I’ve never tested it there, so who knows right?) The deck explores some totally different playing styles than normal Yugioh and I felt it was a breath of fresh air in an otherwise stale format.

I’ll just start off with the decklist:

Total: 41

Monsters: (12)

  • 3 Gemini Summoner
  • 2 Gemini Soldier
  • 2 Crusader of Endymion
  • 2 Dark Valkyria
  • 2 Tuned Magician
  • 1 Blackwing – Gale the Whirlwind

Spells: (11)

  • 3 Gemini Spark
  • 2 Pot of Duality
  • 2 Supervise
  • 2 Forbidden Lance
  • 1 Monster Reborn
  • 1 Dark Hole

Traps: (18)

  • 3 Reinforce Truth
  • 3 Dimensional Prison
  • 3 Scrap-Iron Scarecrow
  • 2 Magicians Circle
  • 2 Gemini Counter
  • 2 Solemn Warning
  • 1 Mirror Force
  • 1 Solemn Judgement
  • 1 Starlight Road

Extra:

  • 2 Black Brutdrago
  • 2 Stardust Dragon
  • 1 Dark End Dragon
  • 1 Scrap Dragon
  • 1 Black Rose Dragon
  • 1 Arcanite Magician
  • 1 Blackwing Armor Master
  • 1 Ally of Justice Catastor
  • 1 Brionac, Dragon of the Ice Barrier
  • 1 No 39:Utopia
  • 1 Photon Papilloperative
  • 1 Steelswarm Roach
  • 1 Maestroke, the Symphony Djinn

The decks pretty simple once you get the hang of it but is a little lopsided at first. Your looking to slowly gain momentum using the infinite use of the Gemini effects, like we said on the podcast, only require a time investment to use. The Scrap-Iron Scarecrow are there to buy lots and lots of time on top of the two main monsters of the deck already being not destroyed by battle once per turn.

The initial setup of the deck is usually to try to get out and Gemini Summon a Gemini Soldier as quickly as possible and then use his effect to start cranking out monsters from the deck. The monster count in the deck is kept relatively low so that most of the time you’ll be drawing support to keep your monsters on the field with rather than more monsters, since you’ll ideally use the same monster a lot. Don’t be afraid to attack into some high attack monsters to pull off Soldier’s effect, you want to get the ball rolling as fast as possible.

The deck also has a small stun-like core using the Gemini Sparks and the Level 4 beaters along with the generic spell and trap support to have a pretty solid slow game if you can’t get going. To keep the spell and trap support intact is the Starlight Road and the Gemini Counter. Gemini Counter works as a better version of Dark Bribe in most cases since it can negate both Heavy Storm and Mystical Space Typhoon so try to save it for those two or other big cards like Monster Reborn or Dark Hole. Gemini Counter also has the nice side effect of resetting Dark Valkyria’s effect, so try to keep that in mind.

In general the deck has two possible end points, or places the deck tends to move towards. The first is using Tuned Magicians to summon Black Brutdrago or Stardust Dragon to defend your heavy Spell and Trap Support and then swarm from underneath that. The second point is a soft monster lock using Crusader to give tokens to Dark Valkyria so it can destroy them once per turn to clear the way for there big attacks.

The random Gale is in there because he’s really stupid with Scrap-Iron Scarecrow, they make another soft lock, probably one of the dumbest ones I’ve ever seen. Gale also gives us access to some really good Level 7 Synchros and is also an out to a lot of situations common to Yugioh.

If you’re looking to try out any other fun ideas with it I’d suggest using a lot of Spellcaster support. Cards like Magical Exemplar, Secret Village of the Spellcasters and Summoner Monk have some really interesting synergy with the cards in this deck. If you have anything you’d like to say or questions feel free to ask. As always happy dueling!

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