The following highlighted cards will be discussed in detail in this article.
Effect Monsters: Gishki Diviner, Gishki Beast, Gishki Abyss, Gishki Vanity, Gishki Marker, [highlight]Gishki Chain[/highlight], [highlight]Gishki Ariel[/highlight], Gishki Shadow.
Ritual Monsters: [highlight]Evigishki Mind Augus[/highlight], [highlight]Evigishki Soul Ogre[/highlight]
Ritual Spells: [highlight]Gishki Aquamirror[/highlight]
The current Gishki ritual monsters, and their current ritual spell, give you a taste of things to come. In this article, we’ll talk about some of the strategy behind the Gishki ritual monsters and their great ritual spell, Gishki Aquamirror.
Tributing Ritual, for Ritual
In the last article, Gishkis Part 1 , I discussed how crazy things happen when you ritual with a ritual. We also saw that Gishki Shadow, the monster that discards itself for the ritual spell, is incredibly accessible. So always keep in mind, a Gishki player will almost always have a ritual spell in hand.[divider]
When you use a Gishki ritual monster as material for a Gishki ritual summon, the Aquamirror that is sent to the graveyard can be returned to the deck and the ritual monster you just used can be returned to your hand. Since the Aquamirror must have tributes exactly equal to the level of the monster you want to summon, you will find yourself using another copy of the same ritual monster helps maintain your card advantage.
With that ritual monster back in hand again, you could normal summon into a Gishki Abyss and grab Gishki Shadow. Then, you could pitch that Shadow to get back the Aquamirror, and then perform another ritual summon using the monster you just summoned as material.[divider]
[blue]Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any “Gishki” Ritual Spell Card. When this card is Ritual Summoned: Target up to 5 cards in any Graveyard(s); shuffle those targets to the Deck.[/blue]
Evigishki Mind Augus
This is a really fun monster to use. Since its effect allows you control of both you and your opponent’s graveyard, it gives you a unique way to influence the pace of the game. One time use cards like Pot of Avarice, Monster Reborn, Mirror Force, etc, return to haunt your opponent once again. Of course, you can also return your opponent’s cards that are ineffective against your deck.
With 2500 Attack, Mind Augus is a little under-powered. It’s effect, ease of recovery, and ease of access is to blame for that. In most cases, Mind Augus is better suited as a set-up monster to go for big plays on the same or following turn. We’ll discuss more of that when we get into some of the hybrid decks like HERO Gishkis and Hieratic Gishkis.[divider]
Preparation of Rites
While this card is great for Mind Augus, it also applies to all other level 6 ritual mosnters, Gishki or not. This card allows you to be a little more risky with your Aquamirrors as well. Pitch them for cards like Summoner Monk, Hand Destruction, and Phoenix Wing Wind Blast. This, in turn, allows you to be just as risky with your Gishki ritual monsters. A nice balance of Gishki Marker, Preparation of Rites, Gishki Shadow, and the Aquamirror’s natural ability to recover your ritual monsters means you can confidently play those -1 removal cards to the greatest benefit.[divider]
[blue]Cannot be Normal Summoned or Set. Must first be Ritual Summoned. You can Ritual Summon this card with any “Gishki” Ritual Spell Card. Once per turn: You can discard 1 “Gishki” monster to target 1 face-up card your opponent controls; shuffle that target into the Deck.[/blue]
Evigishki Soul Ogre
Soul Ogre is a surprisingly straightforward monster. It’s 2800//2800 ATK and DEF stats are enough to take out most monsters in the game, and its effect takes care of the rest. The cost of discarding a Gishki Monster for its effect is highly beneficial, as it allows you to put all of your recover cards to work. And if Soul Ogre is summoned using another Soul Ogre as material, you’ll be able to return that pitched Soul Ogre to the hand and then use it to pay the cost of the summoned Ogre’s effect.[divider]
This card is worthy of note because it increases the Ogres effectiveness. I may also talk about it in future articles, as cards that gain advantage and Gishkis like to cooperate. With Soul Ogre, you’d be able to first use this card to return the Soul Ogre used as material to your hand, then pitch it for the summoned Soul Ogres effect. After that, you could use the effect of the Aquamirror to return it to your hand, again.
Using Ascending Soul for that purpose is somewhat counter to all the work the rest of the deck puts into recovering things from the graveyard, making this card somewhat pointless. But, as I said, we’ll set this card aside to color in later.[divider]
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck to your hand.[/yellow]
Manju of the Ten Thousand Hands
An ancient, yet still relevant monster. As a light, it could become material for Chaos Sorceror, a powerful LV6 that could be used with Mind Augus for removal and Rank 6 XYZ Monsters. But it is one of the few cards that provides access to Soul Ogre, along with Gishki Ariel. This will change with Hidden Arsenal 6 and the arrival of Gishki Vision, the ritual monster searcher.
Where Gishki Ariel is a defensive option, with attributes that allow it to be returned with Salvage or cycled with Moray of Greed, Manju is more offensive. It doesn’t require any set-up, but that comes with a lack of synergy. You can use it for Rank 4s with Summoner Monk to set-up a Chaos Sorcerer and a Preparation of Rites play, but that is really about it. As stated, it is currently the most direct route to adding Soul Ogre to your hand.[divider]
When this card is Normal Summoned: Look at the top 3 cards of your Deck. If there is a Ritual Monster(s) or Ritual Spell Card(s), you can reveal one of them to your opponent and add it to your hand. Then return the other cards to your Deck in the order of your choice.[/blue]
In my previous article, I briefly touched on Chain. When compared to the other core Gishki mosnters (Shadow, Marker, Beast, Abyss), the benefits of Chain are not immediately apparent. However, Gishkis do not have any low-leveled beat-sticks. Many of their offensive and defensive plays revolve around combos that generate ritual monsters or a Utopia. We’ve discuss some of the ways to mask this weakness already in this series.
If your deck has a high ritual monster or spell count (because Chain can add any ritual monster or spell), then it is somewhat reasonable to run it. 1800 ATK is enough to withstand an opponent’s aggressive play, and the probability is more likely in your favor that Chain will add a card to your hand when it is summoned. However, one of the deciding factors for Chain’s viability is Gishki Abyss. Since Chain can easily be pulled out of the deck, it becomes a great card to use with Moray of Greed.[divider]
Considering that the Ritual Monsters are the stars of the Gishki Archetype, it’s only fair that this article be devoted to introducing them and some of the strategies directly surrounding them. We’ll be building on the Gishki ritual knowledge base when we hit Hidden Arsenal 6. Before that, we’ll be talking about what Hero Gishkis might look like. Thanks for reading guys, and in the next article, we’ll be taking a look at the Djinn of Rituals archetype and what it could bring to your Gishki deck.[important title=”Gishki Article Series”]This article is part of an ongoing series on the Gishki Archetype. If you would like to see a topic addressed (combos, decks, etc) please comment and let me know![/important]