Heiratic Dragunity Shenanigans Part 1

Photobucket Like I said, here I am this week with a little bit about an advancement currently being made in the Dragunity archetype using a couple new tricks lended to us by the Heiratic archetype. As you may have noticed the title says “Part 1” meaning that I wont cover everything in just this one article. Today I’m just going to lay down the basics: the cards that pull off these new combos and the combo basics. With that let’s get started.

As a precursor, I wont be going over any of the basic Dragunity monster and card effects. Only the ones that aren’t normally ran in a Dragunity deck that may be new to some. That to say, if your interested in these new ideas and you don’t know much about Dragnuitys, I suggest you look up the following cards: Dragunity Dux, Dragunity Phalanx Dragunity Knight – Gae Durg and Dragunity Knight – Vajrayana. They’re essentially the core of the deck allowing us to synchro for 6 and 8 with usually one card.

As a second precursor, these ideas weren’t all mine they’re actually generated from trends I’ve seen in Japan. (although few considering Dragunity decks rarely crop up there either) I saw people in Japan running some cards I’d never seen run in Dragunity decks before and I decided to analyze the decks and also create some new ideas of my own.

The core of all the new combos is the card Heiratic Dragon King of Atum. He’s a Rank 6 monsters requiring two Level 6 Dragons and XYZ Material. He has 2400 ATK and 2100 DEF and he’s a Light Dragon-type monster. Today I’ll only be talking about ways to summon him in the deck. (combos with him will be next week) Atum’s effect is as follows:

Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Dragon-Type monster from your Deck, and make its ATK and DEF 0. This card cannot attack during the turn you activate this effect.

I’m sure you’ve seen this card before in the increasingly more common Heiratic decks so it’s no hard to guess that w’ll essentially be tutoring any Dragon-type monster from our deck by summoning it and using that new Dragon to perform more XYZ or Synchro Summons.

Summoning Atum doesn’t come naturally though to the standard Dragunity build. In general a normal build would rarely ever have 2 Level 6 Dragons on the field and even when it has one it’s usually just a stepping stone for another Synchro summon. That makes the first step to summoning Atum in a Dragunity deck, keeping in mind that he’s there. A lot of the normal plays can be altered to summon Atum but you wont really notice them without keeping in mind that you want to summon him.

Photobucket For example, what might be considered the ideal opening play in a Dragunity deck is the two cards: Blackwing – Zephyros the Elite and Dragon Ravine. (or perhaps a Terraforming to search it, but you get the picture) The combo used to summon a first turn Trishula, but now that’s kind of irrelevant with Trishula’s ban, so now it brings nearly the perfect setup for the deck for the rest of the duel. You first play Ravine and pitch Zephyros to add a Dragunity Phalanx to hand, then you bounce Ravine for Zephyros and play Ravine again. Use the Ravine a 2nd time to pitch Phalanx and add a Dragunity Dux this time. Now you’re all setup to do pretty much any play you want. And, from here you can do one of the most basic Atum summons. Summon the Dux and bring out Phalanx to Synchro for 6; Dragunity Knight – Vajrayana.  Use Vajrayana to bring out Phalanx once again. Instead of Synchroing for 8 like the deck normally would here, instead Synchro with the Zephyros for either another Vajrayana or a Dragunity Knight – Gae Durg. (or if you really feel so inclined: Iron Chain Dragon) Let’s say you went for Iron Chain to make things more simple. Now your field is a Vajrayana and an Iron Chain Dragon, that’s two level 6 Dragons. With those you can now XYZ for Atum. Although, this seams complex it should still be noted that this combo only took 2 cards: Zephyros and Ravine.

Photobucket Of course, we don’t have to run just a normal build anymore since we’re trying to summon new things. So we might as well add some new stuff to cater to our new whim. That brings me to a “new” card: Dragunity Arma Mystletainn. (man that’s a mouthful) Okay, so he’s not new, but nobody really uses him so he’s kind of new  in a way. But, that aside, Mystletainn is a Level 6 Wind Dragon-type monster. He has 2100 ATK and 1500 DEF. His effect is as follows:

You can Special Summon this card from your hand by sending 1 face-up “Dragunity” monster you control to the Graveyard. When this card is Normal orSpecial Summoned from the hand, you can select 1 Dragon-Type “Dragunity” monster in your Graveyard, and equip it to this card.

The first most notable ting is he’s a Level 6 Dragon making him an obvious choice to XYZ summon Atum. Using him outside of summoning Atum is quite nice as well since his effect is really simple and obvious in use with Phalanx, who special summons from being equipped, allowing for even more level 8 Synchros. My favorite part about Mystletainn is he kind of goes around the Dragunity archetype’s weakness to effect Veiler. Say you summon a Dux and use his effect and the opponent use Effect Veiler on Dux. You can proceed to do the exact same level 8 Synchro play (or any other play your heart may desire) by just Special Summoning Mystletainn by tributing the Dux and the using his effect to bring out a Phalanx that you undoubtedly have in grave. He also makes good use of already used Dragunity Legionnaires if you needed more for the sell.

With Mystletainn we also get another two card combo to go into Atum. It requires 1 Mystletainn and 1 Dux and at least one Phalanx in the graveyard. You first summon Dux and use his effect to bring out Phalanx. Then Tribute the Phalanx to summon Mystletainn and use his effect to bring out the Phalanx again. Synchro with the Phalanx and the Dux for 6 an now we’ve got two level 6 Dragons again. Huzzah!

Pretty simple no? With these new plays it’s actually quite easy for Dragunity decks to bring out Atum, from there lots of different options come out. I’ll leave you with one of them, which is one of my favorites to maybe get you thinking of some more ideas. First, let’s start with the first combo: Zephyros + Ravine. Summon the first Vajrayana and use it’s effect to bring out Phalanx and Synchro the Phalanx and Zephyros for another Vajrayana. Use that new Vajrayana to bring out the Phalanx for the third time. Then, XYZ for Atum. Use Atum’s effect to summon a copy of Mystletainn from your deck and then Synchro with the Mystletainn and the Phalanx for a Stardust Dragon. Using two cards you can open with an Atum, Ravine and a Stardust Dragon! That’s a pretty scary setup, especially after you set a couple traps from your hand.

With that I take my leave. I’ll be back next week with some more combos.

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