HEROs Are (Not) Normal

I have long wondered how to break Elemental Heroes. It seems that every time they “advanced” it was in the Neos Alius category, and that deck type was about controlling the pace of the game and doing it consistently – not very exciting.

I want true HERO spam all over the table, a relentless affair with power. I have some ideas, two idea fragments really, of themes that could benefit HEROs.

Boss Monsters

A lot of HERO related cards were released in Generation Force and Legendary Collection 2. We got Masked HEROES, Vision HEROES, and the “true” Elemental HEROES that require an E-Hero and a monster of a specific element.

With the advent of XYZ Monsters, any deck that can seat monsters on the field, for little to no cost, has easy access to some powerful monsters like Number 39: Utopia and Number 17: Leviathan Dragon.

To top it off, Normal Monster support seems to be an avenue Konami is willing to go down and has been adding such things as “Tri-Wight Zone” (how dare they!) and Rescue Rabbit (how dare they!). If this venture is supported by players, perhaps we could see more consistent releases geared towards normal-deck players and strategies.

But, I digress; every vehicle needs its “key.” Without Further ado:

The Keys

Enchanting Fitting Room


Making Enchanting Fitting Room work is somewhat of a fantasy. While its cost is next to nothing, and its benefits are great, the deck you would have to run might be too inconsistent.

Presently, there are only two eHEROs Level 3 or lower: Burstinatrix and Avian. They make a lot of amazing monsters: Elemental Hero Phoenix Enforcer, Elemental Hero Flame Wingman, Elemental Hero Great Tornado, and Elemental Hero Nova Master, and can be used as XYZ material for Leviar the Sea Dragon and Number 17: Leviathan Dragon.

You’ll be able to run Polymerization, Super Polymerization, Miracle Fusion, Parallel World Fusion, and Future Fusion all in the same deck, and have access to really fast fusions.

There are also those Normal Tuners, you know, those long forgotten ones that came out ages ago. Water Spirit and Tune Warrior round out Enchanting Fitting Room‘s usefulness by providing extra Synchro support to this murky card pool.

The concept is appealing, but relying on Enchanting Fitting Room to start plays is where this idea breaks down. It needs something else, something stronger (maybe Rescue Rabbit?). It could be really obvious too, I just don’t know.

Related Cards:
Fusion Sage
Pot of Avarice
Common Charity
Dark Factory of Mass Production


Zombie World + Shutendoji

The benefits of Zombie World are self evident – obstruct specific Synchro plays, tribute summoning, Krystia, etc.

While everything is a zombie, Shutendoji can remove two from your graveyard to draw a card. This combos well with cards like Parallel World Fusion and Elemental Hero The Shining so that you can recover your removed “HERO zombies.”

I like drawing cards a lot. This combo is really interesting because it doesn’t ask you to run any out of the ordinary cards, other than Shutendoji. In a sense, its a super simple, bare-bones Draw Engine.

Related Cards:
Plaguespreader Zombie
Zombie Master
Dimensional Alchemist



A couple ideas to keep the juices flowing. There is some potential in them, but how much is unclear. I would like to think HEROs can go wherever they please now, they’re Heroes and there are so many in their crew.

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