In the hush of the night Dinomist has become a realistic rouge threat, did you notice?
Inadvertently I myself was made aware, but due to Matt’s personal fascination I was already pretty aware of almost all the Dinomist cards so the mental stretch was pretty short. All I really saw was a video in my YouTube subscription feed about Dinomist Bahamut Shark turbo, and without even watching the video I realized that Dinomist had gained an absolutely massive amount of power. This is all due to the release of Toadally Awesome and the ability of Dinomists to easily summon Bahamut Shark. But of course, that’s not all there is when it comes to Dinomists, they’ve actually silently been getting better with small support here and there.
Extra Deck:
Like I said, the most apparent boost the deck has gained is the addition of Bahamut Shark to the Extra Deck. Bahamut Shark requires 2 Level 4 WATER monsters to be XYZ summoned, and if you weren’t all that versed in Dinomists, then it would be helpful to know that Dinomist is an all Machine-type WATER archetype consisting currently of 4 Level 4 monsters and 4 Level 5 monsters. Realistically you could just run an engine of just the Level 4 Dinomists and try to get by now that there’s this capability of the deck.
As opposed to some other decks, the recursion of WATER monsters with Toadally Awesome when it dies is pretty exceptional for Dinomists, which really lack recursion altogether. This also massively takes away from the brunt of combining two Pendulum Monsters into an XYZ monster, which usually results in the permanent loss of those Pendulum Monsters because they’ll go to the graveyard rather than the Extra Deck when detached. In the instance of Bahamut Shark plus Toadally Awesome this cost is slightly mitigated because Toadally Awesome can always recur one of the monsters used as material for the Bahamut Shark.
The motive for going to the Extra Deck also opens up Dinomists to running 2 other monsters as well as a third that relates to Toadally Awesome specifically. First is Tin Goldfish. Tin Goldfish allows you to go into a Bahamut Shark easily without having to make a Pendulum Scale. This allows you to play more easily around the Solemns because you don’t have to put all of your plays in one basket with your Pendulum Summon and you now gain a potential bait for set cards, or at best an XYZ summon of Bahamut Shark. Tin Goldfish is also a Machine meaning it has the same type and attribute as the Dinomists, allowing you to still easily run Gozen Match or Rivalry of Warlords in the deck (probably most preferable being Gozen Match).
In a similar vein, with incentives pointed towards the Extra Deck, Dinomists are now much more likely to get a monster into the graveyard. This opens the deck up for the use of Instant Fusion and Elder Entity Norden. Previously, this was not only unviable but also pointless because you didn’t really care about XYZ summoning anyways. Now, you tend to put monsters in the graveyard for XYZ summons making Norden viable and since Norden is WATER you can even make Bahamut Shark without Normal Summoning.
The monster I figured I should also mention in passing is Gamecial the Sea Turtle Kaiju because it’s an Aqua-type monster. This means it can be send to the graveyard for Toadally Awesome’s effect, which makes the card serve a dual purpose. You can also use it in tandem with Moray of Greed if you were to choose to run that card as well. More than ever though, people are starting to main deck Kaiju monsters given the increasing overpowered lockdown monsters being put into the game and the broken turn one boards people are putting out there. With Toadally Awesome being introduced into the deck this gives Gamecial definitive possibilities as a card for Dinomists to run.
New Dinomist Cards:
When Dinomists came out, they actually only had 6 monsters, which wasn’t a particularly sustainable engine of monsters, first because it simply wasn’t all that big of a monster base for a deck that’s expected to put at least 2 of those monsters in the Pendulum Zones, effectively turning a 3 monster opening hand into a 1 monster opening hand. The addition of 2 more Dinomists monsters adds the possibility of 6 more monsters to the deck, which is quite significant, especially if you devote pieces of the deck to thinning or draw power, and then you can additionally run monsters like Tin Goldfish giving you a much more robust monster line-up. This may seem like a small addition to the deck, but I actually think it’s very important, especially given that the two monsters where very good for what the deck wants to do (in my opinion).
New Dinomist Support Incoming:
Additionally to the support we have already gained, a new incredible support card for Dinomists was revealed currently called Dinomist Howling. I don’t particularly want to get into why this card is so good, but save it to say that first, it’s incredible as a card on it’s own and for what it brings to the deck, but it’s also very important because it means this deck is receiving continued support from Konami which always good for picking a sustainable deck. If you’re interested in what this card does I highly suggest looking it up.
Generic Support:
A lot of new cards have been released since the initial release of Dinomists. In particular one card is of most importance, and it’s honestly a really boring card, but I really think I still needs to be brought up in the case of Dinomists. That card is Pot of Desires. Dinomists have no realistic ways of gaining card advantage and are focused more on sustaining card advantage that they do gain. That means that if they do gain any card advantage they tend to hold onto it as long as possible. That means that any possible way you can get a plus one in Dinomists will be better in Dinomists than in most decks because they can take that small plus faster. That means the card Pot of Desires is massively welcomed in Dinomists, wildly increasing the decks consistency. The bad news of course is the price. Dinomists are typically seen a s budget deck, but if you want to build the strongest version you possibly could, you’ll probably going to have to fork it over for 3 Desires and 3 Toadally Awesome. Sorry folks!
For those looking for a quick build to test out, here’s the build I’ve been toying around with in my own testing:
Written by: Kyle Oliver
I never really got the Toadally Awesome hype. I get it when you’re using frogs or a aqua monsters. But in this deck, 9 out of 10 times you probably only use it’s effect to get a monster back in your hand. In that case Number 37 does it better in my opinion.
Maybe i’m missing something and then maybe it’s worth the money, but for the moment i don’t see it.
Toadally Awesome can tribute itself to negate any card, so you don’t need to actually run any Aqua-type monsters in the deck for its negation effect. That’s why it’s good. Then, after it tributes itself it recurs a water monster, which is a bonus. So essentially it turns Bahamut Shark into a better version of Evolzar Laggia that can get potentially 2 negations and also recurs your water monsters.
That makes the card 100% more interesting. But still i’m not gonna spend that much money on just one card, maybe in the future if it gets reprinted. My Dinomist will manage till then, this is my deck:
23 Monsters
1x D Ankylos
3x D Brachion
3x D Ceratops
3x D Plesios
3x D Pteran
3x D Rex
3x D Spinos
1x Luster pendulum, the draco
1x Master pendulum, the draco
1x Magical abductor
1x Deskbot 001
12 Spells:
2x Dinomic powerload
3x Dinomist charge
1x Aquarium stage
1x Dark hole
1x Gravity blaster
1x Igknight reload
1x Limiter removal
2x MST
5 Traps:
2x Dinomist Rush
1x Dark Bribe
1x Aquamirror cycle
1x Drowning Mirror force
Extra:
Dinoster power, the mighty
Ignister Prominence, the blasting
Ally of justice catastor
Metaphys Horus
Dewloren, tiger king
Giganticastle (will be Trishula as soon as i get one)
Leo, the keeper
Master Paladin, the ascending
Number 37: Dragon spider shark
Number 101:
Number 61: Volcasaurus
Number 73: Abyss splash
Digvorzhak, king
Cyber dragon nova
Cyber dragon Infinity
Advice, tips and tricks are always welcome. I learn a lot from here so keep the knowledge coming.
I like the idea and for a deck on the cheap its not a bad esp if you consider all the utility cards they have access to as water machine monsters, but if your gna have 3 desire in any deck id assume you can obtain a better deck, but overall its a good deck not great but viable. Will you guys be at YCS in a few weeks? and is it safe to assume the podcast is done for good?
I’m under the assumption the Podcast will be done for now. Maybe a special episode every once in awhile, but don’t bet on it. I’ll keep chuggin’ along with articles though.
As for YCS, I’m going to try my best to go, by I won’t make any promises since I’ve been shoddy since ever since my locals closed so I don’t have all that much direct contact with other Yugioh players. I’ll say the odds are good though.
Thats too bad, are there no locals within a reasonable distance that you could play in?
Maybe like 30 minutes away. Mostly I just don’t care enough to pay for cards and go to small events.