Lightray Sorcerer Part 2


Sup, back again with some of my other ideas with Lightray Sorcerer, and now that the pre-release has happened its a little more prevalent. Today I’ve got some idea with Cyber Valley and other Light monsters that  naturally Banish themselves to setup the Sorcerers summon.

First off is Cyber Valley. It’s a level 1 Light, Machine with 0 ATK and 0 DEF. Obviously with those stats, its effect is really all that matters. So here’s its effect for all who don’t know:

You can use 1 of these effects.
● When this card is targeted for an attack by an opponent’s monster: You can banish this card; draw 1 card, then end the Battle Phase.
● You can target 1 face-up monster you control and this card; banish both that target and this card, then draw 2 cards.
● You can target 1 card in your Graveyard; banish this card and 1 card from your hand, then place that target on top of the Deck.

Of these effects you’ll likely only be using the first one and the second one. The third is an interesting addition which adds versatility, but in practice is really useless since you lose a ton of cards in order to activate it.

The first effect is pretty basic, its pretty much only for stalling while not loosing advantage. Nicely enough, by banishing itself for its effects it naturally sets up Lightray Sorcerer’s Summoning condition.  The stall effect doesn’t really have all that much to it, just banish it to stall, not much else.

The effect that’s going to bring the real power is the second one. Banish Cyber Valley and another to draw 2. To make the best out of this effect you’re going to need to generate either the Cyber Valley or extra monsters to banish with Valley easily. In previous times some of the best cards to banish for its effect where tokens, so token generating cards like Dandylion are generally very strong cards with Cyber Valley. Keeping that in mind some very naturally synergizing cards come to mind. Three cards: Quickdraw Synchron, Drill Warrior and Road Warrior. Possibly the best way to generate tokens is through the Drill Warrior Dandylion loop. Using Drill Warriors effect you can continually add to your hand Dandylion and discard it making it give perfect fodder for Cyber Valley allowing for massive deck thinning. Quickdraw is the obvious summoner of Drill Warrior since Drill Synchron sucks, so he’s pretty much a must. Thankfully he also summons one the best possible cards to facilitate Lightray Sorcerer.

That card is Road Warrior. Road Warrior is a Light monster meaning firstly that he acts as fodder for Sorcerer’s summoning condition once he gets banished. More importantly though his effect allows him to Special Summon a level 2 or lower Warrior or Machine from your deck once per turn. This means once per turn you can bring a Cyber Valley from your deck and further fuel Sorcerers summoning while also drawing a lot of cards. One of the most ideal plays to do involves getting out a Road Warrior and having a D.D.R. – Different Dimension Reincarnation in hand. Reincarnation allows you to re-use your Cyber Valleys by discarding a card. So basically this is what happens; Special a Road Warrior then use its effect to bring out Cyber Valley. Remove the Road Warrior with Cyber Valley to draw 2. D.D.R. the Road Warrior and use its effect again to bring out another Cyber Valley and remove the Road Warrior again. You now have 3 banished Light monsters (2 Cyber Valley and 1 Road Warrior) in order to summon Lightray Sorcerer and also just drew 4 cards. Pretty sweet right?

One other thing to keep in mind is the recycling nature of Lightray Sorcerer’s effect. Since it returns the Light banished monsters back to the deck it allows for A LOT of Cyber Valley re-use. Keeping that in mind it makes a lot of sense to be running another card with Cyber Valley: Machine Duplication. Machine Dupe plus Cyber Valley is an extremely strong combo. It brings out 3 Cyber Valleys, which essentially means you’ll be removing one for another’s effect to draw 2 and then if you have another monsters, remove that and the last Valley for another two cards. Once again, similar to the first combo, you drew 4 cards and have 3 Banished Light monsters. (3 Cyber Valleys)

I’ve said this on the podcast a couple times already, but Cyber Valley works really nicely with Tour Guide from the Underworld since you can bring out a Leviair then revive Valley and Banish Leviair for a quick 1 card draw 2. (so a plus one) Also, Sangan is a really strong card since it searches pretty much every card in the deck.

One last card that would naturally come up with all these cards is yet again another Light monster: Tuningware. Tuningware’s effect is that when it’s used as Synchro Material you draw 1 card. (I foresee a lot of card drawing with this deck) It also can change it’s level to either 1 or 2 and is a machine. This means it can be summoned by Road Warrior and is also a valid Machine Duplication target. With it you can make Synchroing for Road Warrior a lot easier as well as quickly pushing through your deck for Sorcerers. Also, since it’s a light monster it makes fodder for Lightray Sorcerer’s summon. In order to banish it though you’re going to have to use cards like either Cyber Valley or Chaos Sorcerer to remove it from the grave. The Chaos Sorcerer can make a lot of sense if you’re running the Tour Guides in the deck.

That’s all I got for today. See you guys next week with something else.


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