Lightsworn Dragon Rulers 2014, deck update

Just another update on this deck. I hope you’re not bored of it! Tee hee.

I think I said on the podcast that I would make an article about the Behemoth the King of All Animals, but that’s not gonna happen this week. I decided to hold off on that for two reasons. One, I kind of got overwhelmed with work this week and couldn’t get to it and two, it made more sense to do it after the next week’s podcast since we’ll be doing it on Beast support and that will allow me more extensive testing, which I welcome. With that I bring you back to your regularly scheduled article.

Now, every time I get back around to making an update on this deck I feel like nothing has changed with this deck build, but when I go back and look at the last deck list I posted, way more changes have occurred than I remember. The same goes for this week; previously I had a lot more emphasis on Chaos type cards, such as Tour Guide from the Underworld, Dark Armed Dragon, Gorz the Emissary of Darkness and Allure of Darkness, but I’ve forgone a lot of that stuff, which I’ll talk about later I suppose. Here’s my current list:

Monsters: (33)

  • 1 Red-Eyes Darkness Metal Dragon
  • 2 Judgment Dragon
  • 1 Blaster, Dragon Ruler of Infernos
  • 1 Tidal, Dragon Ruler of Waterfalls
  • 1 Tempest, Dragon Ruler of Storms
  • 2 Lightpulsar Dragon
  • 1 Gragonith, Lightsworn Dragon
  • 3 Darkflare Dragon
  • 1 Jain, Lightsworn Paladin
  • 3 Lyla, Lightsworn Sorceress
  • 1 Ehren, Lightsworn Monk
  • 2 Eclipse Wyvern
  • 1 Debris Dragon
  • 3 Lumina, Lightsworn Summoner
  • 3 Necro Gardna
  • 1 Shire, Lightsworn Spirit
  • 2 Card Trooper
  • 2 Ryko, Lightsworn Hunter
  • 2 Rainbow Kuriboh

Spells: (4)

  • 3 Solar Recharge
  • 1 Charge of the Light Brigade

Traps: (3)

  • 3 Needlebug Nest

Extra Deck: (14)

  • 1 Star Eater
  • 1 Black Rose Dragon
  • 1 Ancient Fairy Dragon
  • 1 Mecha Phantom Beast Dracossack
  • 1 No. 11: Big Eye
  • 1 Constellar Ptolemy M7
  • 1 Queen Dragun Djinn
  • 1 No. 101: Silent Honor ARK
  • 1 Diamond Dire Wolf
  • 1 Starliege Paladynamo
  • 1 Lavalval Chain
  • 1 Constellar Hyades
  • 1 Ghostrick Alucard
  • 1 Leviair the Sea Dragon

Side Deck:

I don’t really like posting side decks since mine changes far too often. But, so that you know, I always side the maximum number of Rykos and 1 to 2 Super-Nimble Mega Hamster. I also side 2 to 3 Mystical Space Typhoon and up to 2 Forbidden Lance. I also like siding Breakthrough Skill for decks like Constellars and Evilswarms. Recently I’ve been testing Dark Hole and Smashing Ground in the side because Kycoo the Ghost Destroyer is such a nuisance. Kycoo is generally sided in against this deck particularly in Prophecy decks. I’ve sided Royal Decree before but I don’t really like it that much, but it is a very good answer to Skill Drain, which is a card this deck is worried about. In general the following cards are an issue for this deck game 2 and 3 and should be sided for accordingly:

  • Evilswarm Ophion
  • Fossil Dyna Pachycephalo
  • Kycoo the Ghost Destroyer
  • Skill Drain
  • Imperial Iron Wall
  • Light-Imprisoning Mirror

Anything other than that is usually negligible, things like Maxx “C” and Effect Veiler aren’t really an issue if you know how to play around them.

Legacy of the Valiant:

With the new cards that came out, only 3 cards really affect how I’ve built the deck: Rainbow Kuriboh, Silent Honors ARK and Evilswarm Exciton Knight.

Rainbow Kuriboh is a fantastic addition to this deck, it allows you to protect some of your weaker first turn setups, such as when you have to normal summon a Lyla to start milling. The 1700 ATK is pretty measly, but this can be saved by negating one monsters attack in most cases with Kuriboh. It also puts the opponent in a really bad situation when they rely on attacking over your monsters with an exact amount of monsters, such as if you have Lumina and Lyla turn 1 and they attempt to attack over both with only two monsters you can pretty much ruin them by saving one of them, or potentially OTK if Lumina survives extra turns.

Rainbow Kuriboh also pretty much ends most attempts to OTK you with highly OTK reliant decks. Decks like Hieratics and the like generally put just enough damage on the board to win the duel, meaning if their highest attack monster can’t attack because of Rainbow Kuriboh, then you wont get OTK’d and then they’ll have all their cards invested in the board for you to dismantle. The same goes for when it’s in the graveyard allowing you to negate 1 attack to prevent OTKs. I like to call Rainbow Kuriboh and “OTK ender” because as long as you run a fair amount of it, OTKs are out of the question.

It also nicely synergizes with the deck. It provides valuable defense in the hand, but is equally viable as a discard for cards like Lumina. It also is effective when milled in preventing game losses and also providing potential Chaos food because it’s a LIGHT mosnter.

Silent Honors and Exciton Knight are both new additions to the extra. This deck can make Rank 4 XYZ, so it’s an obvious choice to add them to the extra deck. You’ll notice I did put Exciton Knight into the actual deck list. The reason for this is because I don’t have one and I never plan to get one until it’s reprinted unless it falls into my lap. Say I open my 5 packs for a Regional event and get one, then sure I guess I have one, but other than that it’s a no go.

Things I Took Out:

Since my last deck list I’ve dropped the following:

  • Tour Guide from the Underworld
  • Dark Armed Dragon
  • Gorz, the Emissary of Darkness
  • Redox, Dragon Ruler of Boulders
  • Allure of Darkness

Tour Guide really didn’t provide any setup other than for Chaos Dragons. This made the deck ironically more inconsistent. When I opened Tour Guide is was almost completely useless unless I also had a Darkflare Dragon and a Dragon-type mosnter in hand. Which was a little too tall an order to be worth running. Along with the Tour Guides I took out a couple Rank 3 XYZ which only makes sense.

Dark Armed Dragon was really fun to have, but without the Tour Guides providing enough DARK monsters to facilitate its summon it’s really worthless. As of now I only have 7 DARK monsters total in the deck, with the potential of Queen Dragun Djinn and Ghostrick Alucard in the extra to provide DARKs, which isn’t a whole lot. If you where to take this deck list and play with it, I’m sure a lot of people would find the amount of DARK monsters low for the amount of Chaos Dragons they have in hand, making them frustrated. It really comes down to play style in order to get used to what I think is a very lopsided DARK and LIGHT count. This makes it very essential that you manage your graveyard resources effectively without wasting Dragons and DARK monsters too quickly.

Gorz… I never wanted it, that’s what I’ll say. Whenever he resolved it was lackluster, and I wanted to add different cards into the deck, so it only makes sense to cut the lackluster cards for the par to great cards.

Allure of Darkness naturally gets cut once all of the DARK monsters are cut.

Redox is a little bit of a different story. I was documenting in my mind the reason I as getting a “bad hand” in a lot of my games, and one of the most frequent reasons was that I drew all Dragon cards, specifically multiple Dragon Rulers which are really not beneficial to open with in multiples. This deck has to mill a lot turn one in order to make effective 2 Dragon Rulers, and this is even more unlikely to occur when you only have 4 other cards to start milling that effectively with. Redox is also the least important Dragon Ruler. I tested to see which one was the most helpful and found that the only reason I would summon a Redox is because I was going to XYZ with it or immediately summon a Judgment Dragon after summoning it and blow up the field. I never once summoned it in defense mode to save myself, because that was generally a waste of my Dragon-type graveyard resources. At the time of this testing I also was not running any EARTH monsters making him easier to summon like in previous builds where I mained Maxx “C”, Super-Nimble Mega Hamster and Card Trooper. I didn’t add back Card Trooper until recently.

Things I Added:

I added back in Card Troopers, which I had taken out a long while back. I had taken it out previously because people would just summon Crimson Bladers on turn 1 back when I ran it, and that kind of sucked. It also doesn’t ensure you get a Lightsworn name into the graveyard, which hurts a little bit. The reason I added it back in though is because of my “bad hand testing” I was referring to earlier. I often got bad hands from too many Dragons in my hand. The reason this was bad because with only Dragon cards it’s impossible to establish a graveyard to support them, meaning I need to fill the graveyard in some way and then that hand can potentially become a good one. There was also another problem, that I needed to mill on my first turn more often. I’d frequently open hands without the ability to mill very effectively and I’d rather not add any more of the Lightsworn monsters into the deck, since most are bad and Card Trooper is pretty great.

Card Trooper does what it always really has, it provides milling and doesn’t lose advantage. It also makes an excellent Debris Dragon target, making it more live then ever before. It’s especially nice to do Debris into Card Trooper because this allows you to mill before summoning Ancient Fairy Dragon or Black Rose Dragon.

I’ve also added in a second Ryko. The format is slowing down quite a bit, making Ryko a much more valuable asset. There’s one catch though, Ryko is pretty stinky against Fire Fists, which are shaping up to be the best deck this format. Besides that deck though, Ryko really thrives. I’d like to fit a third one in their, but all the other pieces of the deck as of now seem more valuable than a third one. With the additional Ryko you could potentially be running a copy of Iron Chain Dragon or Orient Dragon for Debris plays. This can make some easy Rank 6 plays for Constellar Ptolemy M7. The plays aren’t that great, but I figured I’d mention them.

If you have any questions about any of my card choices, like why only 2 Lightpulsar or maybe why Needlebug Nest, or anything for that matter, feel free to leave a comment asking me something! I’ll take suggestions too, I’m pretty willing to try stuff out with this deck. I mean I’ve tried things as weird as Magical Stone Excavation and Bujintei Kagatsuchi, so throw anything at me!

QOTW? Question of the Week:

Now that the format is shaping up to what looks to be a format filled with Fire Fists and some other decks like Mermail, Prophecy and Hieratics as side contenders, how do you feel about it? Is it bland, is it interesting? Tell me more!

Written by: Kyle

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