MaskedHERO

Masked HERO Deck Profile

Correlating with our new Masked HERO podcast I bring you a Masked HERO deck profile.

I haven’t been using this deck for all too long, so I would call this a starting build, very unrefined seeing as I haven’t really been capable of dueling a whole lot with it (mostly because it just came out). Using some builds I saw as a base and some of my own taste, I landed on this list as one I like a lot. This build using Destiny HERO Diamond Dude as the HERO backbone to go along with Shadow Mist.

Monsters (12):

  • 1 Shaddoll Dragon
  • 1 Blackwing – Zephyros the Elite
  • 3 Destiny HERO – Diamond Dude
  • 1 Armageddon Knight
  • 1 Goblindbergh
  • 3 Elemental HERO Shadow Mist
  • 1 Tin Goldfish
  • 1 Elemental HERO Bubbleman

Spells (17):

  • 3 A Hero Lives
  • 3 Reinforcement of the Army
  • 3 Destiny Draw
  • 3 Miracle Fusion
  • 2 Mask Charge
  • 3 Mask Change

Traps (11):

  • 2 Mirror Force
  • 3 Phoenix Wing Wind Blast
  • 3 Fiendish Chain
  • 3 Call of the Haunted

Extra Deck (1):

Fusion (9):

  • 2 Elemental HERO Absolute Zero
  • 1 Elemental HERO the Shining
  • 1 Elemental HERO Escuridao
  • 3 Masked HERO Dark Law
  • 1 Masked HERO Acid
  • 1 Masked HERO Vapor

XYZ (6):

  • 1 Blade Armor Ninja
  • 1 Number 101: Silent Honor ARK
  • 1 Heroic Champion – Excalibur
  • 1 Castel, the Skyblaster Musketeer
  • 1 Lavalval Chain
  • 1 Abyss Dweller

Deck Style:

This build of Masked HEROs is a control/OTK styled deck. The deck attempts to control the opponents plays and lock them out of the duel while setting up for a single push in one turn for an OTK. The deck has a lot of search power and pinpoint summoning cards to make sure you can make Masked HERO Dark Law very quickly and put pressure on the opponent, especially when combined with the fairly large and powerful Trap line-up. Then, it has a lot of cards to easily facilitate OTKs, such as Miracle Fusion and Bubbleman, which can allow a quick 6000 or so damage with multiple 2 card combos.

The Basic Play:

When playing with this deck, you typically want to go first and make this same play on your first turn if possible. You simply want to special summon a Elemental HERO Shadow Mist during your turn allowing you to add a Mask Change from your deck to your hand and then set it so you can activate it during your opponent’s turn and trigger Shadow Mist’s searching effect while also having a Dark Law to interrupt your opponent’s plays. It’s also good to wait until the opponent does anything in particular that Dark Law would inhibit before activating Mask Change because this can net you some nice advantage, especially if the opponent is unfamiliar with Masked HEROs. For example, if the opponent activate an Upstart Goblin you’ll want to change Mask Change summoning Dark Law because Dark Law will then be on the field when Upstart Goblin resolves, triggering his effect to banish a card from the opponent’s hand for a nice plus 2 because of Shadow Mist’s earch in addition.

Specific Card Choices:

  • Destiny HERO Diamond Dude:
    • First off, why Destiny HERO – Diamond Dude? Diamond Dude is the only reasonable DARK HERO monster that can be easily normal summoned that you can add to your hand with Shadow Mist’s monster search effect. (Honorable mentions go to Destiny HERO – Doom Lord and Destiny HERO – Defender) Diamond Dude being DARK is very important because this makes him a HERO that can be Masked Changed into Dark Law. Diamond Dude is also level 4, meaning he has synergy with the deck’s Level 4 base, so XYZ summoning is much easier. The deck also naturally runs quite a few Normal Spells such as Miracle Fusion, A Hero Lives, Reinforcement of the Army (or E – Emergency Call if you want), and Mask Charge. With Diamond Dude you can also add in Destiny Draw for an additional Normal Spell as well as a way to more easily push to your power cards. As a minor ruling note, if you hit A Hero Lives off of Diamond Dude’s effect, when you activate it the next turn you don’t have to pay half your lifepoints and you don’t have to control no monsters, which makes it amazing.
  • Shaddoll Dragon:
    • As you may notice I don’t run Mystical Space Typhoon, at least in the main deck, because other than against Qliphorts I didn’t feel like this deck really wanted to MST any particular cards except for Vanity’s Emptiness, and even then I wasn’t particularly worried about it with the large amount of Traps in the deck. I ended up dropping MST altogether from the main in favor of the 1 Shaddoll Dragon turning Armageddon Knight into a clutch MST when I need it. You could feasibly combine the Shaddoll Dragon with Mask Change II, but I didn’t really test that all, so I have no opinion of it currently.
  • Blackwing – Zephyros the Elite:
    • I always loved this card, especially in any deck with Armageddon Knight, and in combination with a discard outlet like Phoenix Wing Wind Blast this card functions very easily in the deck. It obviously combines with Fiendish Chain and Call of the Haunted for recursion, but can also be used with monsters like Bubbleman to create larger XYZ plays. Once again, it would probably function nicely with Mask Change II, but I haven’t tested that.
  • Goblindbergh & Tin Goldfish:
    • These cards a very simple in application, on you turn you use them to special summon Shadow Mist to search Mask Change and then make the standard play I mentioned earlier. Tin Goldfish is the better of the two because it has better stats for when you open less then optimal and a better attribute, being a WATER monster, to facilitate Absolute Zero with Miracle Fusion rather than Gaia, who I don’t even run. Being WATER also helps for when you may want to summon an Abyss Dweller. The reason I do run Goblindbergh though is because he has better typing, being a Warrior, which completes the toolbox nature of running Reinforcement of the Army.
  •  Mirror Force:
    • Mirror Force is typically not seen in competitive play as of late, but in Masked HEROs it is especially strong. Not only does it deter OTKs as well as stave off death from Qliphort Pendulum madness, but when combined with Dark Law it’s a giant all inclusive Dimensional Prison.

Additional Cards You Could Add to Tickle Your Fancy:

  • Dark Armed Dragon
  • Soul Charge
  • Mask Change II
  • Summoner Monk
  • Destiny HERO – Malicious
  • Destiny HERO – Dasher
  • Foolish Burial
  • Mystical Space Typhoon
  • Vanity’s Emptiness

QOTW? Question of the Week:

Here’s an interesting card: Marmiting Captain. It was released in the most recent pack, when he’s normal summoned you shuffle a card from your hand back into the deck then draw a card and if it’s a monster at all you can special summon it. What do you think about this card in monster mash decks or deck like Lightsworns that run a very high monster count?

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