From the upcoming pack Raging Tempest, the new SPYRAL support has been revealed!
Somehow I’ve spent the last month with Harpies. I’ve had an academic sort of fun with them. I’ve tested their Xyz options, many main deck options, and tried to add my own spin along the way. These are some of the Harpie tech cards I’ve tested along the way.
I didn’t have much time to test Harpies this week, so I won’t harp-on too long.
Harpie vs Kozmos
This week, I tested against Kozmos. It’s an interesting match-up because, while they behave similarly to Burning Abyss, they are much more flexible. In my previous article on this archetype, I talked about how Burning Abyss is a relatively straightforward match. Harpies have access to Abyss Dweller, Ice Beast Zerofyne, and can use Instant Fusion to increase Rank 4 consistency. With added destruction cards, Harpies can clear their field without too much trouble.
Kozmos, on the other hand, have trigger effects that can chain to Harpie cards. That makes any kind of investment you put into destruction cards, like Mirror Force, Icarus Attack, etc, less consistent. They also summon higher attack monsters more consistently. The backrow destruction that these birds are known for is also hit or miss, since Kozmos don’t need to rely on their backrow.
In order to combat them, I modified the deck that I ended with after testing against HEROS. So in addition to Shadow-Imprisoning Mirror, I added 3 Imperial Iron Wall.
The deck is still not consistent against Kozmos, but it’s not a blow out anymore. It’s definitely still under 50% consistency against them though.
Removing Vanilla Harpies
I also took out 2 vanilla Harpie Ladies and added 2 Cyber Harpie Ladies to deal with the attack power difference during the battle phase.
Kozmos have quick access to high-attack monsters. Even though Ice Beast Zerofyne is easy to make, you can still attack and run into an Honest.
Book of Eclipse and Lightning Chidori
Book of Eclipse flips all monsters face-down. It’s pretty hilarious to combo this with Lightning Chidori. It gets rid of those monsters with targeting or destruction by card effect restrictions.
1 Harpie Lady
3 Harpie Queen
2 Cyber Harpie Lady
3 Harpie Harpist
3 Harpie Channeler
2 Harpie Dancer
2 Summoner Monk
2 Instant Fusion
2 Dark Hole
1 Elegant Egotist
1 Book of Moon
1 Book of Eclipse
3 Hysteric Sign
3 Harpies’ Hunting Ground
1 Bottomless Trap Hole
1 Mirror Force
3 Imperial Iron Wall
1 Fiendish Chain
1 Call of the Haunted
2 Shadow-Imprisoning Mirror
Extra Deck (15)
2 Elder Entity Norden
2 Mecha Phantom Beast Dracossack
1 Number 101: Silent Honors ARK
1 Harpie’s Pet Phantasmal Dragon
2 Ice Beast Zerofyne
2 Lighting Chidori
2 Abyss Dweller
1 Gagaga Cowboy
1 Traptrix Reflesia
– Reflisia is in here but not very prominent. There needs to be a good first turn option in this deck, and this is defensive and a little aggressive.
That’s it for this week. If you’re playing Harpies, I’d be curious to hear what you’ve done!
It’s hard out there for us birds of prey. I spent a week testing the Harpie Lady archetype. The game has changed so much since I played with them back in January of 2014. Pendulum Monsters are here, Artifacts are different, every deck has crazy amounts of access to every card it needs. Where do Harpies fit in?
Pendulum monsters are weird. They’re not like synchro or xyz monsters. Those use pre-existing cards, support pre-existing gameplay by accelerating it. Xyz monsters are my favorite game mechanic in any card game I’ve ever played. The ability to add them to any deck, their super simple summoning conditions, and the options you can gain by including multiple Xyz monsters of the same level is remarkable.