Check out the Official April 1st 2014 Ban List.
Here it is, in all its wonder and majesty.
Konami has updated the official site with the new January 2014 ban list, so in order to report the news, I’m going to relay all the new changes on the list to you here:
Banned:
- Dragon Ravine
- Return From the Different Dimension
- Self Destruct Button
- Sixth Sense
Limited:
- Blaster, Dragon Ruler of Infernos
- Tidal, Dragon Ruler of Waterfalls
- Tempest, Dragon Ruler of Storms
- Redox, Dragon Ruler of Boulders
- Debris Dragon
- Magician of Faith
- Divine Wind of Mist Valley
- Final Countdown
- Sacred Sword of Seven Stars
- Spellbook of Fate
Semi-Limited:
- Chaos Sorcerer
- Lonefire Blossom
Newly Unlimited:
- Archlord Kristya
- Mezuki
- Plaguespreader Zombie
- T.G. Striker
- Tour Guide From the Underworld
- Constellar Ptolemy M7
- Fire Formation – Tenki
And there you have it…what do you think?
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Lightsworn Dragon Rulers in 2014
Here’s the Official Website and our Explanation/Speculation Podcast.
Really nice. Some surprises (Magician of Faith!) and some not-so-surprising surprises.
D-Rulers have been neutered!
Tour Guide to 3 is nice, just have to pick up my third one now.
Also why is Self-Destruct Button on the forbidden list? Is there some combo with it that I have never heard of before?
My assumption is because it’s very degenerate and promotes noncompetitive game play. Plus, tie-ing is a big issue in competitive Yu-Gi-Oh! already, and banning this makes it more difficult to get away with tie-ing illegitimately, which is what Konami wants anyways.
It has been used in decks like Exodia and Final Countdown in the past, during game 2 and 3. They’d generally win game 1 because they’re playing decks like Final Countdown and then they side into Self-Destruct Button and tie for games 2 and 3 assuring they win, since it’s really easy to use Self-Destruct Button instead of the prior alternate win condition, and honestly that’s not cool at all.
Poor Birdman is still hit ;_;
At least I got a tenki for Constellar
Everything on the list makes sense, even Lonefire, but I really don’t like 2 Lonefire because it can summon itself without any outside influence and deck-thin.
I also despise Krystia, though it should come back to 3 since no one is using it in big numbers to justify it staying on the list. I just got really tired of seeing it when it was at 3.
I got excited on the podcast about Mezuki coming to 3, its sexy. I look forward to returning to Black Brutdrago + Ill Blood shenanigans, especially with Plague at 3. It’ll be so easy!
Apparently ROTA is still too good. Who knew? I guess to me that means, if it didn’t come back now it never can.
Ironically Tenki back to 3 when I expect ROTA to 2 because Tenki is at 2. I’m guessing this means Bujin and Sylvan gets the love!
I didn’t really think about it, but Tour Guide is probably for Ghostrick decks so they can make Alucard. A prediction I wish I had made.
It’s really logical. The Sep.2013 decks don’t benefit much from Tour Guide, but Ghost Tricks and Zombies/Mezuki definitely will.
We can’t have ROTA at 2 are you crazy? Then people would be able to search for D.D. Warrior Lady or Exiled force easily. Having searchable Yamato and Bear is much more balanced.
I’m pretty sad about the dragons to 1. Yes, they probably deserved to go to 2 each, but now I can’t experiment with any shenanigans with Tidal (I really liked being able to go into Abyssgaios with him) and Debris to 1 is understandable but saddening. Mezuki is a major plus, though. I’m mulling over a lot of deck ideas, including maybe some sort of zombie/blue-eyes deck. I never understood why M7 went to 1, it wasn’t nearly used enough, at least as far as I saw.
M7 was involved in the Giski-Loop, and maybe one other thing, but that was primarily why it went to 1. It coming back also gives a little boost to Constellars.
I don’t think the Dragons deserved anything more than being Limited. The Babies, Seven Swords, Big Eye, Dracgosac, Felgrand, Trigon, Flamvell Guard, and who knows what I’m forgetting, were cards made either specifically for them, or so obscure or difficult to summon, that no other decks would use them enough to consider them a “problem.”
Like Stratos, the Dragons were instrumental in making a network of cards appear more unfair than they actually would be otherwise.
I explained a little more on the podcast as well, it gave me an opportunity to discuss and get to the bottom of my thoughts because I didn’t think they deserved to be a deck any more, and going to 2 wouldn’t have gotten the job done.
Well said Mr. Carter, idk if zombies will do anything with there bumps until we get the zombie fusion here in the TCG then plop in some super poly and go to town. Its overall a list that i said ah too 3 tenki is nice.
3 T.g Striker is nice too that deck might just come outa knowhere n pimp slap a few ppl, it is really good
They should put back the Dragon Ravine back to 3 because you can only use its effect once per turn and I don’t know why they put the D-rulers back to 1