A Regional Report from the most recent Washington Regionals on 5/30/15.
Regionals again in Seattle, I, Kyle, used Shaddoll Artifacts for yet another time. A really love the deck, so naturally I kept on using it since the ban list and even the advent of new “better” Shaddoll cards (I am referring to the Star Seraphs). If you were to ask me why I didn’t run Star Seraph Shaddolls I would tell you this: first, I don’t have them so it’s not even possible. Second, I like running traps too much in Shaddolls and the Star Seraph build essentially drops all defense in favor of Star Seraphs. And third, Mistake isn’t nearly as functional using that build and the card is far too relevant in my opinion to be dropped from the deck just in favor of what just boils down to being aggression. That aside here’s the build I ran for the event:
Main Deck Total: 49
- 1 Black Luster Soldier – Envoy of the Beginning
- 1 Dark Armed Dragon
- 2 Shaddoll Beast
- 1 Artifact Scythe
- 1 Artifact Moralltach
- 2 Artifact Lancea
- 1 Artifact Beagalltach
- 1 Shaddoll Dragon
- 3 Shaddoll Squamata
- 1 Felis, Lightsworn Archer
- 3 Mathematician
- 2 Shaddoll Hedgehog
- 1 Peropero Cerperus
- 2 Shaddoll Falco
- 3 Effect Veiler
- 1 Raigeki
- 3 Shaddoll Fusion
- 3 El Shaddoll Fusion
- 1 Book of Moon
- 3 Artifact Ignition
- 3 Artifact Sanctum
- 1 Torrential Tribute
- 1 Ring of Destruction
- 2 Shaddoll Core
- 3 Mistake
- 3 Call of the Haunted
Extra Deck (15):
- 2 El Shaddoll Shekhinaga
- 1 El Shaddoll Anoyatyllis
- 3 El Shaddoll Construct
- 2 El Shaddoll Winda
- 1 Star Eater
- 1 Leo, the Keeper of the Sacred Tree
- 1 Black Rose Dragon
- 1 Arcanite Magician
- 1 Constellar Pleiades
- 1 Artifact Durendal
- 1 Castel, the Skyblaster Musketeer
Side Deck (15):
- 1 Artifact Lancea
- 1 Shaddoll Dragon
- 2 Fire Hand
- 2 Ice Hand
- 2 Dark Hole
- 3 Mystical Space Typhoon
- 1 De-Fusion
- 2 Breakthrough Skill
- 1 Vanity’s Emptiness
The first thing a lot of people noticed when playing me was that I had a very large main deck. Most of my opponents noticed as soon as they cut my deck at the beginning of a match and a lot of them asked my main deck total. For the event I ran a 49 card deck. After the event I thought that I could probably shave 2 to 3 of the cards out that I didn’t really like running to make it 46 if I wanted, but I at least liked them for the siding factor, especially since against some decks, specifically Qliphorts, I want to side out a ton of cards.
About the event: it was about 250 people at the event, an 8 round event, I ended 6-2. There was a lot of Lose 1 Turn hype there, and by that I mean just about every other person at the event was running a deck that could take advantage of the card. Rather than a majority running the best deck (which I would consider to be Nekroz) everybody decided to build super anti-Nekroz decks and I’m sure they all just canceled each other out bar Qliphorts, because it’s naturally the strongest of all the anti-Nekroz stun decks. Easily the most populous deck was Qliphorts, at least from what I played and by looking at players consistently near me. Second was probably Satellarknights and then after that probably Volcanics. There was a massive amount of people running Volcanics (surprising) with Lose 1 Turn in the main. I can’t say the deck is bad, but I don’t think it’s that great of a deck choice for the format since it pretty much eats dirt against Qliphorts and is at best an okay deck versus Nekroz. Then, there was a noticeable amount of Nekroz, Shaddoll and Yang Zing (with Lose 1 Turn), but lesser than the aforementioned decks.
Round 1: Me vs. Martin (Star Seraph Shaddolls)
I’m losing pretty bad because I literally don’t draw any Shaddoll monsters the whole game, but I widdle us both down in resources and he eventually leaves a Construct on board allowing me to resolve a Shaddoll Fusion with monsters from my deck and I leave him with 1 card in hand (being the fusion spell he retrieves) and I tribute my Construct so he can’t go from the deck and he scoops after he draws.
I don’t draw any Shaddolls again, but this game he never makes the Construct misplay and I eventually lose without ever fusion summoning.
I do get Shaddoll monsters this game and I won decisively. By my second turn I have a Durendal on board with Fusion Spells and Shaddolls in hand and he cannot come back.
1 – 0
Round 2: Me vs. (name I didn’t write down) Qliphorts
He goes first and opens by doing Scout into Monolith and pendulum summoning 2 and tributing for Stealth to bounce his Scout the playing Scout again and searching Re-Qliate. He then sets 2 and passes drawing 2 with Monolith. Pretty much the ideal start. I open bad, especially so for this match-up and lose quickly after with little to no fight back on my part.
I decide to go first to test the waters on going first against Qliphorts because I’m still not too sure whether I should go first or not. When a Qliphort player goes first they can tribute summon a monster (assuming they know how to play the matchup) which immediately forces me to have a good hand, and now with the addition of Lose 1 Turn it’s a lot harder to play through their back row unless you open ten million MST, so it’s nice to get out a Construct before they set traps. Either way, I open bad again, no MST, Ignition, Mistake or Hands and I lose really fast because he opens really good again.
1 – 1
Round 3: Me va. Kamryn (Qliphorts)
Unfortunately my opponent gets a game 1 loss because he wrote “Solemn” on his deck list instead of “Solemn Warning”. It’s fair that the judges gave him a game loss, but it kind of sucks for my opponent. He goes first and summons Carrier and sets 4. I go and set Core, 2 Mistake and El Shaddoll. He goes attacks and ends. I go and flip Core and he chains Emptiness causing my Core to get stuck in my spell/trap zones. I immediately realized I shouldn’t have set the second Mistake because now I can’t activate the Ignition I have in hand because I need 2 open spell/trap card zones to play it from hand. I don’t get any reasonable monsters and just get beat down for the rest of the game because I can’t clear his monster because I can’t play any spells and traps.
He doesn’t open ideally, and when he does play Scout I have MST and Ignition so it doesn’t matter. I win pretty decisively.
2 – 1
Round 4: Me vs. Storm (Qliphorts)
I don’t exactly remember how this game plays out, but apparently I’m in complete control because my score sheet says I end the game with 8100 life points and only took damage twice after my opponent play 1 Upstart Goblin.
Similar to game 1 except I open with Mistake and Mathematician to send Squamata Beast to draw 1. He plays Scout and I chain Mistake and he doesn’t have the out, the only damage he does all game is him attacking over my Mathematician this turn. I control the remainder of the duel and seal the game by summoning Durendal.
3 – 1
Round 5: Me vs. Mac (Satellarknights)
This was a pretty fun match, I always enjoy an opponent who will talk with me and make the game more fun, cracking jokes and what not.
He goes first and opens Altair set 4. I go and set Squamata and 3 cards. He attacks into my Squamata and I destroy his Altair. He basically never draws any monsters for the remainder of the game, and when he eventually does get a Deneb out I have Mistake. I don’t take any damage this game and win.
He opens Deneb search Altair set 4. I normal summon Ice Hand and attack, he attempts to Fiendish Chain it and I Ignition Chain forcing the attack through. I activate Ice Hand’s effect and he negates with Nova. A whole lot of other stuff happens and we both end up top decking with no monsters and eventually we both have a full back row and the game becomes a grind fest which I eventually win.
4 – 1
Round 6: Me vs. Tristan (Nekroz)
He goes first and passes doing nothing. I first activate Shaddoll Fusion and he chains Maxx “C”. I was extremely close to being able to put 8000 on the board right there, but I could only do 7500 maximum, so I end up summoning a Construct sending Hedgehog and searching Beast. I forget to attack and tribute Construct for set Beast. I set 3 and end. He goes and summon Manju and searches I don’t remember what then Brio’s for Valk. He then activates Nekroz Cycle with only Brionac in grave, which is pointless to bring out with only my set beast so I assume he’s trying to finagle a Trishula when I don’t expect it so I chain Sanctum to summon Lancea from the deck in defense because it also has 2300 DEF so Brio can’t kill it. He ends up getting the brio using an in hand Shruit and searches another Brio. I don’t remember exactly what transpires, but on my next turn I summon Dark Armed while already under Maxx “C” and he uses Book of Eclipse on summon which I think was questionable. I flip my Lancea and summon Mathematician sending Falco forget it would be flipped during the End Phase by Eclipse allowing my opponent to draw 1 additional card for Maxx “C” for no reason. I use the Math and the Lancea to attack over his Brio and Manju. During the End Phase I draw 3 from Eclipse giving me my second in hand Veiler. Standby I Lancea. He summons another either Manju or Senju and get Kaleidomirror and then uses that to summon Unicorn searching Trishula. He attacks over my Dark Armed and my face up Squamata and ends. I go and summon a Construct using my Falco and a Moralltach re-setting Falco and attempt to attack an he Valks and I end. He goes and summons Trish and I Veiler. He then makes Castel and I Veiler again. He’s forced to end his turn. My turn I flip Flaco getting a Construct back and then Synchro with my face-up Construct for Leo and add back Shaddoll Fusion and use it from the deck to summon Shek using Hedgehog to get Squamata which I normal summon. I first attack with Shek over his Castel to test if he has Valk and he doesn’t so I attack with all then use El Shaddoll and attack then flip Core and attack for game with it.
I go first set Mistake and Ignition and end. He goes summons Manju I mistake he attacks and ends. I have Shaddoll Fusion, El Shaddoll Fusion and Veiler in hand and I draw into Hedgehog naturally after flipping Mistake so I set El Shaddoll Fusion and end. He draws then summons Denko Sekka attacks with both monsters and ends. I go and draw BLS and think for a moment and I realize I win unless he has Veiler, which I doubt. I Shaddoll Fusion for Construct using Veiler and Hedgehog and Construct sends Falco. I banish to summon BLS. I attack with BLS over both monsters for 1300 + 1700 = 3000, then with Construct making it 5800 then flip El Shaddoll for another Construct attacking for 8600.
5 – 1
Round 7: Me vs. Hieu (Qliphorts)
I have played this guy at least 2 times before this. The last time I played him was at ARG Seattle and he was running Qliphorts then as well. I was running U.A. at the time and somehow I pulled out a win. He’s a really nice guy and a lot of fun to duel.
I let him go first and he opens Scout, Monolith & Stealth wombos. I quickly lose.
I decide to go first this time and he doesn’t open very well, but I open worse. I open with Ignition, but he blind MST’s it before setting or playing any scales leaving me with really bad cards and a set Squamata. He summons a Carrier and sets a few and passes because he can’t attack because of hitting my Ignition. I flip Squamata and he flip Re-qliate negating its effect. I use Raigeki and then attack for that quick 1800. His turn he plays two scales and and pendulums back Carrier and because of the boost due to the scales attacks over my Squamata. I use Shaddoll Fusion from the deck now to summon Shek (which in hindsight should’ve have been a Construct) using a Peropero and a Dragon to pop one of his scales and then attack over his Carrier. I’m not completely sure what happens next, but I think he plays Qlimate Change and gets back his cards then Pendulums again for Carrier and sacks it to try and bounce my Shek and I use El Shaddoll with my Shek and a Dragon I call of the Haunted for another Shek. My first Shek gets banished by Re-qliate and my Dragon pops a Re-qliate. I keep drawing into Artifact monsters my next few turns giving him the time to plays scales again and get Carrier and tribute it to bounce Shek and eventually attack for game.
5 – 2
Round 8: Me vs. Marty (Volcanics)
This was one of the pure Volcanic builds running Lose 1 Turn. He main decked Mistake as well and ran a Call of the Haunted engine with Fossil Dyna for additional Magic Planter targets and pseudo Vanity’s Emptiness.
This game takes almost 40 minutes, so I couldn’t possibly recollect all of it. Eventually we’re both down to below 2000 due to slow whittling. I’ve almost ran out of Shaddoll monsters, at the least I have none in hand. He has a face-up Royal Firestorm Guards. I end phase a Call of the Haunted to get a Winda because he has Lose 1 Turn face-up. I had previously done this last turn and he had used something to clear my Winda but this one sticks and I keep attacking with it until he doesn’t draw a monster to set and attack for game.
I more quickly gain control of the duel this game. I try to bait him into using Scattershot to clear my Artifact monsters early on and he does, which means I can start investing a lot of monsters into the board. I eventually seal the game using Call of the Haunted during his End Phase to revive Beagalltach to hit a set Lancea allowing me to make Durendal and lock down all of his options.
6 – 2
Overall I was quite pleased with how my deck performed. There where two card choices that I will quickly be removing from my deck, I don’t need the 2nd core because it was irrelevant. I thought I might play against more Nekroz and I could use it to make the WATER fusion, but after playing against a low amount of Nekroz and after how I felt about using this build against Nekroz I don’t think the WATER fusion is all that relevant. Don’t get me wrong, if you’re in a scenario to summon it against Nekroz, by all means take the opportunity, but it’s not worth altering your deck to summon more often in my opinion. I also thought Peropero Cerperus was completely useless, I was never going to send it from the deck and drawing it was awful so I might as well cut it.
The only potentially tentative card was my second copy of Hedgehog which I think I might swap for the third Falco or just drop completely for a smaller deck. The Falco is the most likely. I might also add in a second Dragon since back row heavy decks just seemed so popular in our region.
Side deck wise I think the Dark Holes, De-Fusion and Vanity’s Emptiness where irrelevant and I wouldn’t side them in the future. I’d like to get Ghost Ogre & Snow Rabbit for my side ideally because it’s so incredibly helpful for the Qliphort match-up. I pretty much have to side out Veiler against Qliphorts because it does nothing, but that cuts my LIGHT monsters significantly making it harder to make Construct, which is the ideal Fusion monster for that match-up, meaning you cut off your optimal strategy. Snow Rabbit also clears Scout, Re-qliate and Lose 1 Turn, all things I really want to destroy and it also helps with going second because you have an out to their wombo combos when going second. Snow Rabbit is LIGHT so you make Construct more often, which is good. Snow Rabbit is also a Level 3 Tuner so when Synchroing with Construct you can make Star Eater, giving you a pretty easy out to Towers. It also has 1800 DEF, just enough to tie with all the Qliphorts when normal summoned without tribute. I would potentially main 1 side 2. I don’t know what the other 2 cards for the side would be, maybe Mirror Force for Qliphorts.
Castel was bad, I never thought about summoning it. I figured when running Hands opportunities to summon Castel would come up but they did not. Multiple times I found myself wanting to summon a Armades though, the card I had cut for Castel, so in the future I will run Armades again.
Written by: Kyle Oliver