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A pack look-through of the new set Abyss Rising.
Release Date: Nov. 9th
Pre-Release: Nov. 3rd
Promo: Ignoble Knight of Black Laundsallyn
Description:
- Lots of WATER support, specifically Sea Serpent
- Almost no general support
- Many influential cards to the metagame
- Archetypes:
- Heroic
- Mermail
- Heraldic Beasts
- Madolche
- Prophecy/Spellbook
Chase Cards: (in our opinion, or most notably Kyle’s since I’m writing this description)
- Moulin Glacia the Elemental Lord (Secret Rare) – we all know this card’s good…
- Mermail Abyssmegalo (Secret Rare) – Mermail semi boss monster.
- Mermail Abysslinde (Ultra/Ultimate Rare) – Battle Searcher to the stars!!!
- Abyss-Sphere (Ultra/Ultimate Rare) – Mermail staple Continuous Trap.
- Bahamut Shark (Secret Rare) – Crazy WATER Rank 4 that makes OTKs happen.
- The Grand Spellbook Tower (Secret Rare) – Pretty nutty fieldspell for Prophecy
- Gagaga Cowboy (Super Rare) – new Rank 4 Staple
- Madolche Queen Tiaramisu (Ultra/Ultimate Rare) – Madolche Boss monster
Yay. Madolches FTW.
Don’t you EVER smacktalk The Great Emperor Penguin again. My Lemuria Penguin deck is probably the most successful deck I’ve ever created on DN. I’ll post the link.
http://i.imgur.com/UZLfF.png
Those two monsters in the extra are Snowdust Giant and Aero Shark. I don’t quite know why DN isn’t loading well today.
No comments? I posted one.
I apologize for missing it. Did we accidently skip it on iTunes? Or might you have posted it somewhere else?
Yeah, it was in iTunes. Thanks so much for the apology, though!
Also, I have a question for next week.
I’ve been building a frognarch deck and originally ran 3 Light and Darkness Dragon just because everybody else does and found it to be really unsuccessful. I originally wanted to use it with Illusory Snatcher to xyz for Thunder End Dragon, but LaDD just negates Snatcher, so I can’t do that. I always find myself stuck when I summon it because while it locks out my enemy from doing more or less anything, it does the same to me. And it always seems really easy for my opponent to kill, too. All they need to do is activate one effect and it’s already down to 2300 ATK, which is almost always weaker than their boss monster, so they just kill it.
Maybe I don’t understand the card properly, or maybe it’s just because I’m not too good a player yet, but I really don’t understand why people run it. Could you tell me what you use it for when you run it (especially Kyle, since he ran monarchs for so long)? Thanks very much!
Hey Guys great podcast again. I was hoping you guys
could help me clear up a ruling for me? Im teching the field spell
Future Visions in my toon deck so i need to know if a toon can attack
when it is returned to the field after being removed by future visions effect?
It works on my psp game but I have had disagreements about it on
DN so any help would be great.
Thanks
Looneytooney