Gishki’s Part 1 – Gishki Core – GenForce through HA5

The  highlighted will be discussed at length in the current article. You should at least be familiar with the ritual monsters and the ritual spell listed.

Effect Monsters: Gishki Diviner, [highlight]Gishki Beast[/highlight], [highlight]Gishki Abyss[/highlight], Gishki Vanity, [highlight]Gishki Marker[/highlight], Gishki Chain, Gishki Ariel, [highlight] Gishki Shadow[/highlight].

Ritual Monsters: Evigishki Mind AugusEvigishki Soul Ogre

Ritual Spells: Gishki Aquamirror

Gaining Advantage

Each Gishki monster, with the exception of Vanity, attempts to fetch cards to your hand in some way. You can easily rate the ones that will be most useful to you based on how quickly and accurately they can perform their effect.

Part 0 – Why Gishkis

This article is part of an ongoing series about the Gishki Archetype and the interesting directions they can be taken. This first article is a short explanation of what makes Gishkis superior to other ritual monsters, and a little about why I think they’re cool. You’ll see them every Wednesday and Friday.

Why Gishkis?

As you know, if you have listened to our Gishki podcast, this archetype is Water-themed and focused on providing quick access to Ritual Summoning.

It’s an interesting concept right? Ritual monsters are generally not popular, unless they have effects that severely limit the interactions between players like:

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Heiratic Dragunity Shenanigans Part 1

Photobucket Like I said, here I am this week with a little bit about an advancement currently being made in the Dragunity archetype using a couple new tricks lended to us by the Heiratic archetype. As you may have noticed the title says “Part 1” meaning that I wont cover everything in just this one article. Today I’m just going to lay down the basics: the cards that pull off these new combos and the combo basics. With that let’s get started.

Episode 066 – Chaos Dragons

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Episode 066 – Chaos Dragons

Dragons have unleashed the volatile powers of light and darkness. Could their strategy become a fearsome contender in the meta? Matt, Kyle and Justen discuss this chaotic combination. Also in this episode, response to listener comments and questions returns.

Next Podcast: Gishkis

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Priority is Gone kinda

Over at the Yugioh Official Site and the Yugioh Blog, history was made in the TCG with a change in the way Player Priority is handled. Many of you are familiar with the old way. Here’s an example if you’re not:

The turn player special summons Chaos Sorcerer successfully. As the turn player, they have priority to activate the first card or card effect in response to this event. They activate the Ignition Effect of Chaos Sorcerer and target their opponent’s monster. Now, finally, the opponent has the ability to respond with cards like Torrential Tribute, Book of Moon,  Bottomless Trap Hole, etc.

The old Priority allowed you to activate any monster’s Ignition Effect when a monster was summoned, the new priority does not. As the turn player YOU STILL HAVE PRIORITY to activate appropriate cards and effects when a monster is summoned. For example, one can still “call priority” to activate spell or trap cards when you summon your own monster. You still have access to all Spell Speed 2 and 3 Spells and Traps, as well as monster’s quick-effects as those are classified as Spell Speed 2.

The TCG and the OCG are now more similar in terms of game mechanics. The game, as a whole, becomes a little more stable for us as cards like Wind-Up Zenmaighty, Rescue Rabit, and Black Luster Soldier – Envoy of the Beginning have a fair and punishable aspect to them.

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New Ideas: Lightray Sorcerer

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As I’ve said on the podcast I’ve been trying to make a lot of ideas to effectively use the Lightray monsters. I haven’t really found any success in most of the ones requiring a lot of Light monsters in the grave so I’ve decided to move on to Lightray Sorcerer. If you don’t already know about ‘im he’s pretty much a the same as Chaos Sorcerer just a little different. Pretty much all you need to make it work is 3 Banish Light monsters. Luckily, it’s not like Dark Armed Dragon requiring an exact amount of monsters, so anything above 3 will also be fine. Today is my first look at some ideas with the card, I’ve got some more but I figured this article would be huge if I said all of them, so i’ll probably be cutting this one into 2 parts.

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Card Review: D.D. Crow

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I just keep looking at this card and thinking this works against everything right now. I feel like everyone has some weird secret pact to never use this card because it stops cards like Pot of Avarice, which everyone always fears in the back of their mind when they play it. But oh well, I decided to take a closer look at this card, weigh its pros and cons against each deck to see how good it would turn out.