Here’s a short look at a card that I’ve really enjoyed lately: Destiny HERO – Plasma. He’s really good, really easy to pull off and just an all around versatile card.
Deck Review: Lancer Frogs

Rather than doing this specifically about the deck as a whole, I thought I’d let you guys in on the main combos involved around the deck. Starting from the completely overlooked boss monster of the deck, Sea Lancer, one of the weirdest and yet funnest brews of Frog decks was born. Read more to find out how…
HEROs Are (Not) Normal
I have long wondered how to break Elemental Heroes. It seems that every time they “advanced” it was in the Neos Alius category, and that deck type was about controlling the pace of the game and doing it consistently – not very exciting.
I want true HERO spam all over the table, a relentless affair with power. I have some ideas, two idea fragments really, of themes that could benefit HEROs.
Deck Review: Fortune Lady Combos
So, as you probably have seen, our most recent podcast was on Fortune Lady’s. I figured, similarly to the Karakuri podcast, it would helpful if I ran over some of the important combos in the deck. (even though these are a bit more obvious and less drawn out that KMP) So without further adieu: Fortune Lady Combos.
Card Review: Phantom of Chaos

Any Battle Damage your opponent takes from battles involving this card becomes 0. Once per turn: You can target 1 Effect Monster in your Graveyard; banish that target, then, until the End Phase, this card’s name and ATK become that monster’s name and ATK, and it gains that monster’s effects. You must control this face-up card to activate and to resolve this effect.
Phantom of Chaos is in a unique position this format. There are a TON of great cards to be removed (I thought of one right now), meaning this card is very splashable.
Card Review: Fiendish Chain

Fiendish Chain is one of those older cards that went under the radar for a long time, and still is relative to some far bigger cards. But, by no means is that a reason to excuse it. Today we look at a sleeper hit from Absolute Powerforce: Fiendish Chain.
KMP: Plant Combos
As a sort of supplement to the podcast, since we didn’t actually get into many actual combos I figured I’d relay them in text form as well as some fun (but not necessarily the most viable) ideas to get your brains a-pumpin’. In this article I will be focusing on the plant aspect of Karakuri Machina Plants (KMP); some of the old tried and true plant combos and important combos to running plants with Karakuri. Note of warning, this is going to be long.
Card Review: My Body as a Shield

So today is a rather short article about the card My Body as a Shield. It’s an old card I’m sure some veterans know good and well. After many a format of Solemn Warning and other sorts of life point payments is it finally time to bring back an old favorite?
The Tricks Of The Trade
Trading is a strange, yet core part of card games that allow players to get to the cards they want or need. A benefit of these card games is that you learn how to trade, barter, and understand the value of things based on concepts like demand and playability. So, how does one trade effectively and walk away feeling confident?
Card Review: Gishki Diviner

If you know me you know I like to look at decks in Japan, and this little card and a deck caught my attention. Gishki Diviner is a very peculiar draw engine that a very fun and viable deck can be built around. Matt mentioned him briefly on the Yugioh Terminology podcast as a card he really liked, and I’m sure you’ll at least find it very interesting too.
