‘Sup everybody? Thanks for reading these articles if you are reading them right now, because you’re awesome! Today I’m going to be doing something a little out of the norm, and what I mean by that is we’ll be taking a trip to the future today to look at a couple new cards that are going to come out in the next set: Cosmo Blazer. The main focus of my article will be on Gladiator Beasts. Anybody who doesn’t really enjoy spoilers, please discontinue reading and wait again until next week.
Card Review: Prohibition
It’s weird gettin’ back into the swing of things. Haven’t made an article in about 3 weeks was it? That aside, it’s great to be back in America and Washington in specific where things are cold and smell of fresh pine. Today’s article is about one of the best side deck cards in the game right now: Prohibition.
Card Review: Junk Synchron and Synchro Fusionist
Card Review: Junk Synchron with Synchro Fusionist
It is easy to forget that before Xyz Monsters, Synchro Monsters, and even Ritual Monsters, there were Fusions. Created to be a powerful union between two monsters, Fusions inspired duelists to dream up exciting monster combinations that used their favorite cards. Then, reality set in – Fusions were bad. Barring a handful of shining examples, Fusion Summoning has long been one of Yu-Gi-Oh’s under valued mechanics. With HEROS, and one of my favorite cards, Synchro Fusionist, Fusion Summoning has become fun and effective, allowing you to search for and set-up plays consistently.
Card Review: Card Trooper
Card Trooper is a really good card in the current unease of the format. It provides quite the consistency boost to almost any deck that wants even minimal graveyard support. Card Trooper has been popping up in a lot of decks lately, floating around the same miniature engine of cards, and I just thought it’d be an interesting idea to bring up.
Card Review: Cloudian – Poison Cloud
This card is pretty random, but at the same time really awesome. Who doesn’t want to run a Cloudian monster legitimately? I’ve spoken briefly on him before but he’s got a couple specific tricks up his sleeve that may give him an edge. I thought it’d be a rather interesting venture to look a little further into this card, even though it may be a fairly short venture.
Card Review: Tsukuyomi

Since the banlist is out and all, I figured a good way to start that off would be to talk about the new limiting of Tsukuyomi. A card that has been banned for what seems like forever. In all honesty, this card should probably have been brought back ages ago because it is incredibly weak and outclassed in many ways by cards that already exist.
Card Review: Gravekeeper’s Spy
Altogether the reason for this article is pretty random. I was just thinking the other day that I’d really like a card that was kind of like Tour Guide except for Rank 4’s. Now, Gravekeeper’s spy isn’t that by any means, but the thought got me looking at cards like this and I thought it deserved a bit more of the lime light than it’s getting right now. It also became even more relevant when Brian Hines got top 8 with a deck running a small Spy engine at Nationals. For this weeks article I’ll just be going over some of the advantages of trying out Gravekeeper’s Spy again after its long absence from the metagame.
Card Review: Phoenix Wing Wind Blast
Recently, I’ve been starting to put this card in just about every deck I make. Pretty much because I feel like it’s just a straight up amazing card. Most people think this card is a little iffy, the way it goes neg-one makes it a turn off. So, because of this I felt I should give this card a little bit of a spotlight so others might give at least an thought when building there competitive decks.



