As I’ve said on the podcast I’ve been trying to make a lot of ideas to effectively use the Lightray monsters. I haven’t really found any success in most of the ones requiring a lot of Light monsters in the grave so I’ve decided to move on to Lightray Sorcerer. If you don’t already know about ‘im he’s pretty much a the same as Chaos Sorcerer just a little different. Pretty much all you need to make it work is 3 Banish Light monsters. Luckily, it’s not like Dark Armed Dragon requiring an exact amount of monsters, so anything above 3 will also be fine. Today is my first look at some ideas with the card, I’ve got some more but I figured this article would be huge if I said all of them, so i’ll probably be cutting this one into 2 parts.
Kyle’s ten favorite cards…
Recently you may have seen a similar article by Matt saying his favorite cards. We had a request that me and Justen do the same, so I thought, sure why not. So now here we are, my top 10 favorite cards, in no particular order:
Random Ideas: Fun HERO Ideas

Now that Call of the Haunted is at 3 I’ve been making up some random ideas for a deck that could possibly utilize 3 copies. (not counting Inzectors ’cause that deck isn’t that fun) One of the more fun ideas was a HERO build were I essentially try to make massive advantage using cards like Salvage, Fusion Recovery and Call of the Haunted in order to make quick and easy Fusion Summons and XYZ Summons. Bear in mind these are only theory and could as well flop in real life.
A Little Stun Science

Pretty much everyone is complaining about the new format and how Maxx “C” and Effect Veiler are completely necessary, but that’s not true. The only legitimate reason people feel they are necessary is because being looped by Wind-Ups will cost you the game if you’re not running them, but that once again is untrue. People for some reason are unwilling to build decks that can bounce back from situations such as this, and the most basic way to do this is to build a deck that can effectively maintain advantage with low hand counts as well as top-deck good cards consistently.
ORCS Post Review: Photons

Here we are, Order of Chaos is now officially released, and I figured it be a nice time to talk about some of the really surprising and over looked cards from the pack. One archetype that I honestly thought was just plain garbage for a long time I’m starting to realize is actually quite strong and that’s Photons. Right before the pre-release I looked at them more extensively and found them to be better than I expected, but after testing them out they’re actually really cool.
Deck Review: Volcanics
One thing I always find funny in Yugioh is when cards go out of style that are good. The top tier in Yugioh is not only what’s good, but also what is still cool. (and thus overplayed most of the time, pushing the odds in its favor of winning large scale events) And then on the opposite end of the coin “uncool” decks get underplayed. (and thus are less likely to win large events because so few if any are used at events) Decks like Six Samurai, that are honestly just amazing decks get no play and people rarely try to re-engineer them to work in newer metas because they are no longer cool. Another good archetype or engine I should say, is Volcanics. Volcanics are an archetype that are supremely underplayed. They’re all ugly and they don’t do anything flashy. Recently I’ve been experimenting a lot with them and have found a lot of success using them as a small engine. Volcanics boast consistency as well as strong monster destruction that I think is very viable for use in a competitive deck. So today, in this article, my goal is to inform you, the reader, of possibly a archetype you’ve never considered and I hope that you would, and that is Volcanics.
Spell and Trap Destruction

A little different article this week about the use of the popular spell and trap destruction in competitive play, specifically Heavy Storm and Mystical Space Typhoon (MST). Some interesting theory-oh behind things like “Pro set Heavy”, fear of Heavy Storm and not running MST at all as opposed to running three or the ever popular 2.
