Been a busy week, so I’m just going to fall-back on an update on my current HERO deck.
(Sorry for not getting this up on Monday! I had school in the morning and went directly to work from there, I completely forgot to put up my article) I didn’t have anything in particular to post so I figured I’d do another deck profile. This is pretty much the deck I’ve been working on the majority of my time: Chaos HEROs. It’s loosely based on an OCG build using Chaos in HEROs with a lot of variation I’ve brought to make the deck as full of options as possible at all times. It exchanges the defensive nature of HERO beat for consistent OTK and control plays.
There’s a lot of down time in Yugioh at the moment, no YCS’s no new things coming out until next year really. That to say I don’t have a whole lot to talk about this week. In lieu of that I bring you an update on a Ninja deck I’ve been working on. It’s not Chaos Dragon Ninjas, it’s not Dino Ninjas, it’s Ninja Ninjas! I’ll also take this opportunity to talk about some really cool cards that I’ve been testing in the deck in a similar fashion that I would if I where to give the individual card a “card review” spotlight.
Pretty busy week, just started school and I’m gearing up to go to the Philippines for 2 weeks at the beginning of October (so I wont be on the podcast then) so I’ve been a little busy. I figured then I’d just do something simple and give you a deck profile of a deck that I’ve been having a lot of fun with recently, which is my Monster Mash deck. For those who don’t know, Monster Mash is a deck variant that’s all monster cards to facilitate the use of two specific cards: Gallis the Star Beast and Witch of the Black Rose. I don’t run Witch though, because I think that card sucks. I’ll explain that later. The variant I’m running is rather original, I’m not focusing on the Gallis OTK nearly at all and I run some obscure tech choices and based the deck around one of my favorite cards: Genex Ally Triforce.
First off, congrats to Tyler Tabman for getting first at the North American Nationals (or WCQ) with Wind-Ups. He’s been winning a lot lately so also congratulations on essentially proving yourself to the world. But, away from that on to something totally different: Blackwings. Blackwings are kind of under-appreciated, especially in America, since they’ve taken a lot of hits on the banlist and they never perform at any events. (while they obviously aren’t the best it’s also due to sheer lack of play) I’ve taken a look back at them as another archetype that can essentially just spawn level 6 monsters from nowhere, which to me was a perfect indicator of a deck that can make rank 6 XYZ.
With some experimentation I’ve been trying to create a deck that could easily summon Photon Strike Bounzer using a deck that nobody had thought of yet because I found Strike Bounzer to be an extremely powerful and also under-used card in the game, and since all the standard Rank 6 summoning decks are pretty boring and Konami generated (aka Hieratics) I was looking for old archetype specifically. Also, after testing a couple of older decks I’d found that a field of both Stardust Dragon and Strike Bounzer creates a very powerful lockdown so I narrowed my goals towards this. Through all of this I’ve slowly gravitated towards one archetype and that is Destiny HEROs.
As I’ve said on the podcast I’ve been trying to make a lot of ideas to effectively use the Lightray monsters. I haven’t really found any success in most of the ones requiring a lot of Light monsters in the grave so I’ve decided to move on to Lightray Sorcerer. If you don’t already know about ‘im he’s pretty much a the same as Chaos Sorcerer just a little different. Pretty much all you need to make it work is 3 Banish Light monsters. Luckily, it’s not like Dark Armed Dragon requiring an exact amount of monsters, so anything above 3 will also be fine. Today is my first look at some ideas with the card, I’ve got some more but I figured this article would be huge if I said all of them, so i’ll probably be cutting this one into 2 parts.

I just keep looking at this card and thinking this works against everything right now. I feel like everyone has some weird secret pact to never use this card because it stops cards like Pot of Avarice, which everyone always fears in the back of their mind when they play it. But oh well, I decided to take a closer look at this card, weigh its pros and cons against each deck to see how good it would turn out.