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Drawing versus Searching

Hey, Matt here. I’ve been thinking about this subject for a while and wanted to get your thoughts on the matter. So, Konami has transformed Yugioh into a game where you can basically leave your deck face-up for the majority of the duel, shuffling it face-down every once and awhile to draw for your turn.

It’s no surprise to anyone either, the best decks have access to their power cards quickly and efficiently, and use cards that set them up for game winning plays.

What are you doing here, Gren?

I’m talking about Merlanteans, Fire Fists, Chaos Dragons, Prophecy, Harpies, Darkworlds, Machines. These decks allow us to make decisions about the duel at its current state, and at the same time, provide us with options to invest in set-up for future turns.

If your deck relies on drawing into cards to solve problems, or help you set up, you’ll be slower than every deck Konami is producing, and doomed to fall behind.

“Draw” does have its place. Six Sams come to mind. They use United to draw like mad men, but because drawing into unpredictable cards is inferior to the options available to decks that can “perfect search,” they start to run cards that give them control over the pace of the duel, allowing them to buffer the difference in speed. But, relying on this strategy is inherently unpredictable and one of the reasons Sams are ignored by Konami.

Can you really say no?

It’s an interesting situation where you have to look at every card and really evaluate its purpose in your deck. How many monsters are competing for your Normal Summon? Can a card be used defensively and offensively? Are “staples” really doing anything to further the goal of your deck, or are they just hampering the consistency of your plays. Can you run cards that both support your deck and defend against your weaknesses?

XYZ support is another interesting factor. Dragons have incredible XYZ, Atum and Queen Dragun, while Machines have Gear Gigant and technically Big Eye, and Wind-ups had Zenmaightey. These monsters, and more – like the Karakuri Synchros – help you thin your deck and go off, allowing you to author offensive or defensive fields very quickly. We call them threats.

Decks that haven’t been spoiled have to rely on a lot of the generic XYZ monsters, whose counters are all easily accessible, and do not consistently move decks forward in their goals. Monsters like Maestroke and Utopia give less combo based decks an option to stall for cards, but those monsters are meaningless if you don’t get the cards you need. I consider these monsters “sliding scale monsters.” When I see one, I know that my opponent has taken the time to divert from their main strategy in an attempt to slow me down, thus the scale tips in my favor.

None of this is written in stone, playing smart and making good decisions during a game is just as important as running the right cards and building a good deck.

That’s my article for today, hope you guys enjoy.

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Matt’s Cosmo Blazer Top 5

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I think Cosmo Blazer looks like a really fun set. As you may have noticed, it seems like they’ve given the pack a lot of cards that will be good for the casual Sneak Peak duels that will be happening this Saturday and Sunday. Of course, they’re also releasing the Fire Fist archetype, those guys that, you know, reward you for playing with Snakes, Bears, and Birdies.

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Is Number 40: Gimmick Puppet of Strings even useful?

 

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Generic (any two monsters) Rank 8s have a very small card pool. There’s Gimmick Puppet, and then there’s Heliopolis, a 3000/2400 monster that detaches a material to then tribute any number of monsters from your hand or the field, destroying an equal number of cards on the field in the process. So, it turns every monster in your hand and on the field into immediate 1 for 1 destruction. That’s it. These are the options until

Junk Synchron

Card Review: Junk Synchron and Synchro Fusionist

Card Review: Junk Synchron with Synchro Fusionist

Junk SynchronSynchro Fusionist

It is easy to forget that before Xyz Monsters, Synchro Monsters, and even Ritual Monsters, there were Fusions. Created to be a powerful union between two monsters, Fusions inspired duelists to dream up exciting monster combinations that used their favorite cards. Then, reality set in – Fusions were bad. Barring a handful of shining examples, Fusion Summoning has long been one of Yu-Gi-Oh’s under valued mechanics. With HEROS, and one of my favorite cards, Synchro Fusionist, Fusion Summoning has become fun and effective, allowing you to search for and set-up plays consistently.

Lumina

Lightsworns and Rank 3s

Lightsworns and Rank 3s

Lumina

Raw power, that’s what Lightsworns had on their side during their reign at the top. It wasn’t luck that won them victory, it was their sheer overpowering advantage. A lot has changed since those fabled days, extra deck monsters encroach on their territory, speading their black and white chaos. Do Lightsworns have what it takes to adapt to this changing landscape? Perhaps with one, Lumina the Lightsworn Summoner, their light will shine a little brighter?

Gishkis Part 3 – Gishki Support – The Ritual Djinns

The Djinn of Rituals monsters are an archetype whose main goal is to be used as material for ritual summons. They can all be utilized from the hand, the field, and even banished from the graveyard when used as ritual material. This allows them to be tributed at least twice, once from the hand or field, and once from the graveyard.

In this article, we’ll discuss the different ways in which Gishkis can use them. However, I will not be discussing the Level 1 Djinn Disserere of Rituals because it has extremely low playability with Evigishki Mind Augus and Evigishki Soul Ogre. Gishki Vanity would provide adequate protection, is searchable, recoverable, and can be used to summon Mind Augus effectively. So, without further ado…

Gishkis Part 2 – Gishki Rituals – GenForce through HA5

The following highlighted cards will be discussed in detail in this article.

Effect Monsters: Gishki Diviner, Gishki Beast, Gishki Abyss, Gishki Vanity, Gishki Marker, [highlight]Gishki Chain[/highlight], [highlight]Gishki Ariel[/highlight], Gishki Shadow.

Ritual Monsters: [highlight]Evigishki Mind Augus[/highlight], [highlight]Evigishki Soul Ogre[/highlight] Ritual Spells: [highlight]Gishki Aquamirror[/highlight]

The current Gishki ritual monsters, and their current ritual spell, give you a taste of things to come. In this article, we’ll talk about some of the strategy behind the Gishki ritual monsters and their great ritual spell, Gishki Aquamirror.