eswarm

Evilswarm Training ft. Laggia

Hey guys and gals, Matt returns for another shot at deck experimentation as a result of the HA7 release.

When I sat down and decided to play Evilswarms, I anticipated a deck of wonders that most men (and woman) dare not dream of. Instead, what I got was a fairly unexciting deck that boasted very little complexity beyond “Summon Ophion… …wait to win?”

I needed more, something that gave me the opportunity to put down monsters whose inherent purpose was not XYZ fodder. I decided that Ninjas, Dinosaurs and Rabbits would form the base of the deck, with support that could be dropped or reinforced, depending on how the deck performed. Here’s a link for your reference: [Link].

Rabbit provides both Ophion and Laggia. The goal is to ensure Rabbit is always live with the crazy amount of Normals in the deck. It’s not a new concept (VerzLaggia), but it fit my direction perfectly.

The high Normal Monster count is intended to be a positive aspect of the deck. The Heliotropes can be recycled back into the deck with Infestation Infection when they’re drawn, summoned alongside Evilswarm Castor, or used as a 1950 body to get over pesky defensive monsters and Thunder King. There’s also the added bonus of Daigusto Emeral being able to bring these Normal Monsters back for additional plays.

The Sabersauri work in tandem with Rabbit and Hanzo to be brought out of the deck quickly. For any that are drawn, Evilswarm Salamandra, (as well as Hanzo) can be summoned alongside it to make Laggia, since Salamandra is a Dinosaur. Of course, 1 stray Sabersaurus is a great tool to test an opponent’s defenses, allowing Ophion and Laggia to troll in the shadows.

From his inclusion in articles and many podcasts, Hanzo returns to add a notable amount of control and redundancy to the deck. Similar to his function in Ninja Dragons, Hanzo provides information as to what an opponent can or cannot answer, and continues to offer himself as a trojan horse.

Hanzo can summon both Sabersaurus and Evilswarm Salamandra, and acts as food for Salamandra’s atk boosting effect. The benefit to Hanzo is that, whether or not Super-Transformation is successful in taking their monster, you still get to summon yours – they can lance or protect their monster all they want. Like Ophion, he also delivers monster-level hate. Where Ophion is more preventative, Hanzo can be very reactionary and a decent top deck.


Bahamut invoked a personal incentive to make this deck. The fact that it mutates Evilswarm (or Steelswarm) monsters into a permanent version of Change of Heart is entirely too enthralling.

It’s not the most reliable monster (like Number 11: Big Eye), but it also doesn’t punish you for trying to have fun and win after its summoned. Konami seemed to think ahead when they allowed Bahamut to detach an Xyz material as the cost for its effect, while they left the discarding of the monster and taking control of the opponent’s monster to happen at resolution of the effect.

Many Fingers in Many Pies
Other than Rescue Rabbit, there’s no convenient way to summon Ophion without running a mixed bag of crappy Evilswarm monsters. That’s not to say the monsters won’t do their job, but as mentioned earlier, their sole purpose is that job. So, in order to keep things lean and provide room for expansion, tweaking, etc, this deck has access to the monsters that are driving the deck’s main goal forward. The combination of Fossil Dig and Infestation Infection act like a pseudo ROTA, ending with a Castor in hand.

Sad Faces
Evilswarm Mandragora is an interesting monster that’s both splashable and great for the archetype as a whole. So why isn’t it here? Mandrago is a double edged sword in that it allows too many opportunities to invest in the field. In a more standard Evilswarm, or even SwarmLaggia deck, it would function like Castor, increasing the consistency of turns that end in Ophion or Rank 4s. But, that’s more of the same-old-same-old kind of playstyle that this deck avoids, providing a natural buffer between big plays.

However, Monk and Upstart Golden Ninja aren’t as play-and-win. Evilswarms, and this deck in particular, do have a lot of spells and traps that could be discarded for their effects. In a deck where normal monsters are the focus, these guys feel like too much of a tangent.

Smoke and Mirrors
Considering you could just buy some HA7 packs, this deck isn’t very expensive. It manipulates a lot of cards, can thin the deck quickly, and organizes the graveyard for Dark Armed with relative ease. The most important factor, though, is that it’s not boring.

Evilswarm Kerykeion
It’s not here because I wasn’t 100 percent confident that it would release in the upcoming Lord Tachyon pack, but it has since been confirmed. Kerykeion (what a terrible name) will add a lot of really easy Rank 4s, since you can banish dead “ilswarm” Xyz mosnters (in addition to your regular ilswarms), and add their material back to your hand. It would completely change my outlook on the deck and encourage me to run Tour Guide and definitely Monk.

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A Week with Fire Fists

Matt here with a Fire Fist deck I’ve been running for the past week. Here’s the build for your reference: [Link].

I tried to go for an aggressive Fire Fist deck, and tested out some new cards from Lord of the Tachyon Galaxy.

Till running Fire Fists, I had underestimated the power of Bear. The deck I took to regionals, Ninja Dragons, isn’t afraid of 1600 ATK monsters that act like a better Exiled Force. But once I understood the card, I admit that I see why there’s so much hype around it.

Bear is unique in that it is a self-contained, deck-thinning destruction engine. It makes every card you can activate in the damage step lethal, on top of being a plus-1 in almost every instance. Adding it to your hand with Tenki is a plus-1, summoning Bear and destroying a monster maintains that plus-1, and then doing battle damage to search is another plus-1. Even if Bear is destroyed when it attacks, you maintain your advantage and also bait out an opponent’s backrow.

It’s so easy to keep on the field too. Forbidden Lance and Forbidden Dress do too good of a job covering you when your opponent has no monsters, or if your opponent attacks into your Bear.

I’ve run Dragon in another beast-warrior deck before and only found it somewhat useful. That continues in this more pure Fire Fist deck.

I’m not fond of Dragon, since it’s effect needs you to play Fire Formation cards out of your hand that could (should) be saved for later. While its effect does go off if you activate Fire Formation trap cards, there are not many situations where that should happen. Tensen, the ATK boosting trap card, should only be activated during the damage step so that it can avoid as much interruption as possible. There’s such a slim window for Tenken, the effect negating/protection card, to be activated while Dragon is on the field that it’s not worth mentioning.

However, all that pales in comparison to Dragons ability to Special Summon a Fire Fist monster by sending 2 Fire Formations to the grave. Fire Fists do generate backrow very quickly, but under the right conditions. I think Dragon and Bear’s effects come at a crossroads. While you want to blow things up with Bear and attack directly, you also want to use those resources for Dragon. Bear is clearly the more effective card, so how and when do you have time for Dragon? That question has lead me to view Dragon as a usable win-more card that competes with Enthusiastic King Wolfberk for space.

In contrast to Dragon, Snake seems designed as a monster that helps maintain the status quo. Every time you use Bear and Gorilla, or Special Summon with Dragon, Snake is working to eliminate all costs.

The most beneficial attribute to Snake is that it sets you up for the next two turns. Because you can set the ATK boost Tensen trap, or the protective Tenken trap, you tell get to tell your opponent that your monsters are off limits during the Battle Phase or the Main Phase. If they fail, you can use the trap that Snake provided during your turn for Bear or Gorilla.

Snake’s effect can be used during your opponents turn, so if they Heavy Storm or MST, you have a reason to chain your trap. Also interestingly enough, Snake’s effect will go off when a Fire Formation is sent from either the hand, deck, or field to the graveyard.


I wanted to try out Scrap Iron because I usually see Fire Fist monsters supported by completely obvious backrow. Instead of Fiendish Chain, I wanted a card that could be re-used. A lot of Fire Fist defense is one and done, and Scrap Iron increases pressure on the opponent immensely. Bear can survive, and combo into a Snake or Dragon, another Bear or a Gorrila. Scrap Iron saves the use of Fire Formation traps, Lance and Dress so that Bear’s effect can remove the useless Tenkis and Tensus that pile up and save those nasty surprises for later.

Scrap Iron also creates a nice buffer. Organizing the Battle Phase so that both players know exactly what’s going to happen is important for mind games. It moves things out of the damage step, that last line of defense for Fire Fists, and reinforces the importance of Bear.

Coming from Lord of the Tachyon Galaxy, Bull is another card that plays well with Snake. It’s the monster you can throw around since you can always Xyz with it. It’s not a very productive Normal Summon, but it’s great alongside a Reborn Tengu, another of the deck’s disposable monsters.

I’ve played with this deck a little over a dozen times now, and have only summoned it once. I value the monsters on the field, much more than I value Cardinal at this point. The effect to shuffle Fire Formations back into the deck is nice, but it doesn’t provide a way to get them back. So it ends fun.

Bear does its job well enough, where Cardinal just seems unnecessary. I may take out every other Xyz monster in order to focus my attention on it specifically, but that seems like too much of a chore for a deck I built for fun!

Please, Don’t Stop the Music
Konami really designed an archeytpe after a cool theme. Fire Formations (Flame Dance cards in japanese) really turn up the heat on your opponent. The quicker you can get dancing, the more secure your victory.

Jack Rabbit
Since I wasn’t building my deck around Rescue Rabbit, my view of Fire Fist cards like Bear and Dragon, are slated accordingly.

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Episode 101 – The Sludgecast

The crew discusses the various ways they go about being a yugioh player, from gathering information and deck testing, to card accessories and trading tactics. A little news and listener comments and questions are thrown in for good measure.

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Episode 100 – The 100th Epishow

The 100th Epishow was intense. An entire day of Yu-Gi-Oh activities, driving, eating, laughing, and disappointment, that couldn’t be replicated again, ever. Below is a list of everything we accomplished that day.

Ninja Chaos Dragons pic

Deck Profile – Chaos Dragon Ninjas

A Youtube Deck Profile of my current deck and build. It’s really fun and has gotten pretty refined over the months I’ve used it. I’d love to hear you guys’ comments though.

 

Monsters (29)

3 Lightpulsar
2 Darkflare
1 White-Horned Dragon
1 Eclipse Wyvern
3 Hanzo
1 Ninja Grandmaster Sasuke
3 Lyla
2 Lumina
1 Ryko
1 Gragonith
2 Tour Guide
2 Tour Bus
1 BLS
1 Chaos Sorc
1 REDMD
1 DAD
1 Honest
2 Effect Veiler

Spells (5)
1 Charge of the Light Brigade
1 Solar Recharge
1 Rota
1 MST
1 Magic Planter

Traps (8)
3 Call of the Haunted
2 Mirror Force
1 Torrential
2 Super Transformation

Extra and Side
In the video if you’re curious.