In my last article, I talked about the Ritual Djinn monsters and how their accessibility provides Gishkis lock-down and field control effects. This article will focus on HEROS, specifically the extra force they can bring to Gishkis.
Gishkis Part 3 – Gishki Support – The Ritual Djinns
The Djinn of Rituals monsters are an archetype whose main goal is to be used as material for ritual summons. They can all be utilized from the hand, the field, and even banished from the graveyard when used as ritual material. This allows them to be tributed at least twice, once from the hand or field, and once from the graveyard.
In this article, we’ll discuss the different ways in which Gishkis can use them. However, I will not be discussing the Level 1 Djinn Disserere of Rituals because it has extremely low playability with Evigishki Mind Augus and Evigishki Soul Ogre. Gishki Vanity would provide adequate protection, is searchable, recoverable, and can be used to summon Mind Augus effectively. So, without further ado…
Gishkis Part 2 – Gishki Rituals – GenForce through HA5
The following highlighted cards will be discussed in detail in this article.
Effect Monsters: Gishki Diviner, Gishki Beast, Gishki Abyss, Gishki Vanity, Gishki Marker, [highlight]Gishki Chain[/highlight], [highlight]Gishki Ariel[/highlight], Gishki Shadow.
Ritual Monsters: [highlight]Evigishki Mind Augus[/highlight], [highlight]Evigishki Soul Ogre[/highlight]
Ritual Spells: [highlight]Gishki Aquamirror[/highlight]
The current Gishki ritual monsters, and their current ritual spell, give you a taste of things to come. In this article, we’ll talk about some of the strategy behind the Gishki ritual monsters and their great ritual spell, Gishki Aquamirror.
Gishki’s Part 1 – Gishki Core – GenForce through HA5
The highlighted will be discussed at length in the current article. You should at least be familiar with the ritual monsters and the ritual spell listed.
Effect Monsters: Gishki Diviner, [highlight]Gishki Beast[/highlight], [highlight]Gishki Abyss[/highlight], Gishki Vanity, [highlight]Gishki Marker[/highlight], Gishki Chain, Gishki Ariel, [highlight] Gishki Shadow[/highlight].
Ritual Monsters: Evigishki Mind Augus, Evigishki Soul Ogre
Ritual Spells: Gishki Aquamirror
Gaining Advantage
Each Gishki monster, with the exception of Vanity, attempts to fetch cards to your hand in some way. You can easily rate the ones that will be most useful to you based on how quickly and accurately they can perform their effect.
Part 0 – Why Gishkis
This article is part of an ongoing series about the Gishki Archetype and the interesting directions they can be taken. This first article is a short explanation of what makes Gishkis superior to other ritual monsters, and a little about why I think they’re cool. You’ll see them every Wednesday and Friday.
Why Gishkis?
As you know, if you have listened to our Gishki podcast, this archetype is Water-themed and focused on providing quick access to Ritual Summoning.
It’s an interesting concept right? Ritual monsters are generally not popular, unless they have effects that severely limit the interactions between players like:
6:50 in the morning
We’re all getting ready here for the day. We’re all fairly curious what this Oregon regionals will be like.
Justen has decided to use his A Hero Lives Glads, Kyle is using Hero Beat, and I’m using Anti-Meta. We also have a Fabled Otk, Avian Ninjas, Dark World, Counter Fairies, and Dragons. So, a lot of variety here!
Card Review: Double Return

I’m sure they mean well…
When you take 1000 or more damage by your opponent’s card effect, place 1 Twofold Counter on this card for each multiple of 1000 damage you took. During your opponent’s next End Phase: Destroy this card, then inflict 2000 damage to your opponent for each Twofold Counter that was on this card.
Double Return is a Continuous Trap Card releasing in Galactic Overlord. In the OCG, it’s a rare and should stay that way when it sees a TCG release.
YCS Lima – Bounty Hunters
Before you ask, Dino Rabbit won YCS Lima, congratulations to Hector Delgado. But, that’s not what I wanted to talk about. What I wanted to talk about was:
Bounty Hunters
During YCS Lima, 10 Duelists were given the designation as Bounty Hunters. They can be randomly selected or chosen (if they exhibit extraordinary Yugioh-ness). This designation enters them into a pretty cool system.
Each round, these special duelists get 4 packs added to their “Bounty Pile.” If they win their match, they will automatically be awarded 2 packs from that stash. But if they lose, their opponent will get EVERY PACK currently in their stash! SOO cool!
For the mentally indifferent, if you beat a Bounty Hunter on round 5, after they have gone 4-0, you will get 12 packs!
This is the first time I’ve seen a feature like this, let alone during a YCS. If it’s been done before, awesome! If not, it’s a great idea! All I’m saying is: more epic stuff like this.
Deck Building Tips: Testing Those Scenarios
I’m generally known here, at the Yugioh Card Game Podcast, for coming up with random maybe-not-so-good ideas (haha). When deck building, I often times throw caution to the wind and just build.
When I think of a “Deck Idea”, often times it’s nothing more than a “Situation.” I have a specific action, play or “set-up” that I want to achieve. At this point in the deck-building process, I’m generally not concerned with what the rest of the deck may do. I’m just looking to achieve that “Situation.”
Koa’ki Meiru Meet Karakuri
Play-Style
This deck is a Casual-Competitive style deck. Basically, you can contend really well with some rouge style decks, and maybe even get lucky against some highly competitive decks. Urnight and Powerhand are huge beaters by themselves and, when combined with the Karakuri combo, get into the gravy.



