Recently, I’ve been starting to put this card in just about every deck I make. Pretty much because I feel like it’s just a straight up amazing card. Most people think this card is a little iffy, the way it goes neg-one makes it a turn off. So, because of this I felt I should give this card a little bit of a spotlight so others might give at least an thought when building there competitive decks.
Heiratic Dragunity Shenanigans Part 1
Like I said, here I am this week with a little bit about an advancement currently being made in the Dragunity archetype using a couple new tricks lended to us by the Heiratic archetype. As you may have noticed the title says “Part 1” meaning that I wont cover everything in just this one article. Today I’m just going to lay down the basics: the cards that pull off these new combos and the combo basics. With that let’s get started.
Just a quick one…
Unfortunately, this week I didn’t have a whole lot of time to prepare any kind of article so for today I’ll just be sharing a little bit of what’s on my mind in the Yugioh world right now. A brief talk about my Regionals experience, some more Lightray Sorcerer randomness and whatever else floats my boat.
“Alive HERO”
Today is a far more direct article tan normal, I’ll just be responding to LegendaryChevralier’s comment on the recent Dragon Podcast:
Also can you give me some more infomation on that “alive hero” deck you were talking about? It seems really interesting and surprisingly similar to what I’ve been contemplating.
I’ll just be giving a little insight into the deck from my perspective as well as a pretty standard (as far as I know) decklist for the deck in Japan at the time being.
Random Ruling: Starlight Road

We all know Starlight Road, it’s pretty rampant this format now that there’s so many mass destruction cards like Dark Hole, Heavy Storm and for the first time in a while 2 Torrential Tributes. But, is there a way to possibly evade the opponent taking control after a well timed Starlight Road? Read on friends, nifty rulings ahead!
New Ideas: Lightray Sorcerer
As I’ve said on the podcast I’ve been trying to make a lot of ideas to effectively use the Lightray monsters. I haven’t really found any success in most of the ones requiring a lot of Light monsters in the grave so I’ve decided to move on to Lightray Sorcerer. If you don’t already know about ‘im he’s pretty much a the same as Chaos Sorcerer just a little different. Pretty much all you need to make it work is 3 Banish Light monsters. Luckily, it’s not like Dark Armed Dragon requiring an exact amount of monsters, so anything above 3 will also be fine. Today is my first look at some ideas with the card, I’ve got some more but I figured this article would be huge if I said all of them, so i’ll probably be cutting this one into 2 parts.
Portland Oregon Regionals Report
Hey, ‘sup it’s me Kyle, back from the Portland Regionals this Saturday. Quite the fun day I do have to say, it felt like I was on vacation for a whole week! Me, Matt, Justen and 4 others (Nate, Kegan, Tyler, Joe and Seth) all headed down to Seth’s house in Tacoma (about a 3 hour drive from Portland, where the Regionals where held) on Friday night and arrived around 12 or 1, I wasn’t totally sure when stayed up way to late then went to bed. The next morning we left at 7 and arrived at the location around 9:30, 30 minutes before the event started. Lucky for use we preregistered for the tournament and made it in, while a whole slew of people did not (even some people from our own card shop). As one of the judges told me, there where around 110 preregistered duelists out of the 152 maximum entry for the tourney, so not many walk-ins made it into the tournament.




